The reason the hand grenade isn't a separate weapons is to make the weapons inventory easy to access without cluttering it. I was inspired by BLOOM while making these grenades. In that mod, you had to press a key bind to throw grenades instead of switching to it. Thought it would feel a bit more intuitive.Matt wrote:After thinking about how Duke's pipe bombs and Blood's (and RR's?) dynamite work, yeah I think it would be best to make the grenades their own weapon.
VERSION 0.2.1 released
- Added pickups for Grenades
- Special ammo is now displayed
- Fixed Hand Grenade key bind
- Fixed ammo being used from throwing Hand Grenades
- Fixed inventory items depleting after finishing a level
- Berserk powerup will now switch to the fist
- Demons can now do a melee attack after reaching a target by charging

