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Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Sat Nov 01, 2014 9:21 pm
by Coraline
It's coming along. Trying to find all instances of interpolation that needs attention so I can release something with finished interpolation rather than an "internal" release.

MD5 models will be able to be tested (along with the new THING code format) in the next release, hopefully, which will be soon (promise). Loads of things are being worked on behind the scenes, such as memory management, etc.

I've been trying to get some headway on the 3DGE wiki lately but trying my hardest to split my time between the engine, Hypertension, and the wiki (oh, plus real life). ;-)

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Sun Nov 02, 2014 2:15 pm
by chronoteeth
Shift up those priorities man, hahaha. think of it like this: new engine? yeah it makes folks happy for new abilties, but with it more solidified, itd make doing both the wiki more fleshed out, and make work on hypertension a lot smoother! the hurdles are there, and honestly i can see it bein stupid hard, but in the long run it may mean gettin HT out the door in a more efficient manner

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Wed Nov 05, 2014 6:16 am
by VGA
I'm trying to get the classic HUD by using the "-" key to change screen size but I can't. Don't know if it used to work or not.

"-" and "=" are set in the key list but they don't change anything.

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Wed Nov 05, 2014 11:49 am
by Coraline
I need to release a COAL patch to allow both HUDS, but if you want the classic Boom/default HUD you can use the one attached (just replace in doom_ddf).

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Wed Nov 05, 2014 1:14 pm
by Gez
Hey, can you look over this and tell me if there's any mistake or omission? I've used the EDGE editing guide for that, so if there are new 3DGE items or linetypes they're missing. Also, what are the hub exit types, WR or SR?

Any thing type missing? (In addition to Doom's standard things.) For now I've put Boom's things here (that's just the push and pull points.) Does EDGE/3DGE have MBF things too (helper dogs, etc.)? Additional player starts, and if so in which slots?

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Sat Nov 08, 2014 7:29 am
by VGA
Would it be easy to make that "System" midi output work? Because I have installed Coolsoft VirtualMidiSynth and it's freaking awesome, I use it with Zdoom. I've also set it as the default midi output device and now even goddamn Doom95 has excellent music with soundfont support :-D

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Sun Nov 09, 2014 6:40 pm
by Coraline
Gez wrote:Hey, can you look over this and tell me if there's any mistake or omission? I've used the EDGE editing guide for that, so if there are new 3DGE items or linetypes they're missing. Also, what are the hub exit types, WR or SR?

Any thing type missing? (In addition to Doom's standard things.) For now I've put Boom's things here (that's just the push and pull points.) Does EDGE/3DGE have MBF things too (helper dogs, etc.)? Additional player starts, and if so in which slots?
3DGE has the DOG [888] and all the Stealth monsters.

I'm not positive what types the HUB exists are, I'll have to double check, but everything else in that file looks great.

New 3DGE stuff is coming with the next major release so you can hold off on that stuff at the moment ;)

@VGA:
Coolsoft VirtualMidiSynth doesn't work with 3DGE?

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Mon Nov 10, 2014 2:11 am
by VGA
I set the output to System, restart 3DGE and no music :-(

EDIT: It's a midi driver, which I've set to be the default instead of the one included with Windows 7 (MS Soft Synth). Since 3DGE doesn't work with Microsoft's, I find it normal that it doesn't work with a replacement.

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Sun Nov 16, 2014 10:34 pm
by Coraline
Sorry about that :/ Might be something to consider in the future.

Getting some hard bugs fixed now, the next release shouldn't be too far off. Also have a separate binary for Linux (thanks to another user on the 3DGE forum) so we will always have *nix builds at the same time as Windows,

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Mon Nov 24, 2014 4:20 pm
by Snarboo
How well does 3DGE support legacy mods? Would love to play Immoral Conduct in a more modernized EDGE port, as well as some of my cancelled EDGE mods.

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Mon Nov 24, 2014 11:42 pm
by Coraline
The current 1.36F/1.4A can both play legacy EDGE mods really well, albeit with some warnings. If any errors occur let me know, usually they are as easy as commenting out something.

The future 2.0 will require a command line switch to run, -lax, which is currently used to ignore deprecated DDF/RTS commands and stop warnings from printing and overflowing the debugs. 3DGE 2.0 will treat old warnings as ERRORS instead, so -lax will take on a heavier meaning moving forward - to play mods older than EDGE 1.35.

What version of EDGE were those mods made for? Might want to use the current implementation of -lax just in case anyways.

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Tue Nov 25, 2014 12:09 am
by Snarboo
Immoral Conduct was for 1.27, and any of the mods I made were probably for 1.28 and up! Can't remember which version Don's Challenge was made for, but a few people have told me it doesn't work properly in the latest versions of 3DGE.

Edit:
Early versions of Don's Challenge were also for 1.27, while the later releases were 1.29.

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Tue Nov 25, 2014 12:10 am
by Coraline
Does it crash or not render right, or just spit out too many warnings/errors? If I can get the DEBUG for any of Cory's stuff I can try to release patches for them.

Tell them to try and run it through the command line with -lax first.

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Tue Nov 25, 2014 12:12 am
by Snarboo
I'll try running both tomorrow and let you know what happens! :)

Re: 3DGE 1.4A (Rendering Interpolation is here!)

Posted: Tue Nov 25, 2014 12:29 am
by Coraline
Thanks so much! You guys rock and definitely help me to keep going with this engine ^_^