Pirate Doom! - House of Mojo 06/05/14
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP GZDoom] Pirate Doom! - 10th map!
Maybe you could replace the plasma rifle with that Skullstaff weapon from Psychophobia: you know the one? Basicall a skull on a stick that shoots red stuff.
I dunno where Psychophobia originally got it from, I've only seen it in there.
- Sgt. Shivers
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Re: [WIP GZDoom] Pirate Doom! - 10th map!
Was it the one from Blood? Or something different?0bsidian wrote:Maybe you could replace the plasma rifle with that Skullstaff weapon from Psychophobia: you know the one? Basicall a skull on a stick that shoots red stuff.I dunno where Psychophobia originally got it from, I've only seen it in there.
Re: [WIP GZDoom] Pirate Doom! - 10th map!
[wiki=Classes:SkullRod]Ever played Heretic[/wiki]?0bsidian wrote:Basicall a skull on a stick that shoots red stuff.I dunno where Psychophobia originally got it from, I've only seen it in there.
Re: [WIP GZDoom] Pirate Doom! - 10th map!
Nice idea! I'm I'm! As far as I remember it was on Blood.Sgt. Shivers wrote:Was it the one from Blood? Or something different?0bsidian wrote:Maybe you could replace the plasma rifle with that Skullstaff weapon from Psychophobia: you know the one? Basicall a skull on a stick that shoots red stuff.I dunno where Psychophobia originally got it from, I've only seen it in there.
Re: [WIP GZDoom] Pirate Doom! - 10th map!
Or maybe a mini cannon that works quite like the plasma rifle... there is a nice sniper rifle in outlaws that could go on slot 06, but then there won´t be any weapon like the plasmarifle... I don´t know if I try to make weapons that work similiar to doom or complete new ones... in the first case, then I should change these slots :
cannon on 05 : rocket launcher
Dynamites on 07: slow and powerful like bfg
They are actually inverted because I plan on making a super mega devastating cannon that would go on slot 07 along with the standart cannon, replacing bfg.
cannon on 05 : rocket launcher
Dynamites on 07: slow and powerful like bfg
They are actually inverted because I plan on making a super mega devastating cannon that would go on slot 07 along with the standart cannon, replacing bfg.
Re: [WIP GZDoom] Pirate Doom! - 10th map!
Nope, never.Gez wrote:[wiki=Classes:SkullRod]Ever played Heretic[/wiki]?0bsidian wrote:Basicall a skull on a stick that shoots red stuff.I dunno where Psychophobia originally got it from, I've only seen it in there.
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Re: [WIP GZDoom] Pirate Doom! - 10th map!
I wonder if a rifle works (a lot of those firearms back in the day), but the ammo definition could be a problem. I guess the rifle could be a weapon that fires pellets in a line. Chainguns might work, but I yet looked over its history (the Puckle gun seems like it was in the pirate times [link]). You can also include a cannon that fires either a light canister or heavy grape shot (I don't know cannon types though [maybe switching ammo types by secondary fire works]). Other artillery ammunitions may include round shots (standard cannonball), pellet-raining shrapnel shells (too complicated for me), and fuming/shooting carcasses; the rest is in the list. The most worst weapon suggestion might be a reloading system (imagine reloading a musket, but oh well). A hud might be required for reload indication.
Re: [WIP GZDoom] Pirate Doom! - 10th map!
Maybe some sort of "flak cannon" I dunno id it were ever used by piretes/bucaneers in 1600s...serachin for some screenshots...Arch wrote:Or maybe a mini cannon that works quite like the plasma [...]
Re: [WIP GZDoom] Pirate Doom! - 10th map!
or even caltrops. That's all I found -.-
Re: [WIP GZDoom] Pirate Doom! - 10th map!
...also the sabre semms way too overpowered, needs some tuning down, probably.
Re: [WIP GZDoom] Pirate Doom! - 10th map!
Ok, I tuned it down by half. Now you might want to find a berserk pack before attacking a revenant with the cutlass, but still can gib imps and zombies sometimes.

Itens almost done. How about this guy for player sprites? It´s an edited version from Fistful of Doom.Ed the Bat wrote:Will the player sprites be pirate-ized before this is deemed finished? It bothers me a little seeing a man in space armor when everything else (except for a couple of items) is decidedly pirate-themed.

- Ed the Bat
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Re: [WIP GZDoom] Pirate Doom! - 10th map!
I love it! You do fine work with the art, my friend! 
Re: [WIP GZDoom] Pirate Doom! - 10th map!
Maybe you could have him in Conquistador armour.
It also might give you a chance to make him look more like a marine as well.
- twinkieman93
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Re: [WIP GZDoom] Pirate Doom! - 10th map!
But he isn't a marine. He's a pirate. Hence the title, Pirate Doom.0bsidian wrote:Maybe you could have him in Conquistador armour.It also might give you a chance to make him look more like a marine as well.
Re: [WIP GZDoom] Pirate Doom! - 10th map!
twinkieman93 wrote:But he isn't a marine. He's a pirate. Hence the title, Pirate Doom.0bsidian wrote:Maybe you could have him in Conquistador armour.It also might give you a chance to make him look more like a marine as well.
