[WIP] JtRSpeed - Retaken. Page 11.

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ThatOneZDoomer
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by ThatOneZDoomer »

Upon downloading the newest SVN and loading up the pk3 and data wad (in that order), I get the following error message...

Code: Select all

Script error, "jtrspeeddata.wad:MONS1" line 3:
Parent type 'GenericMonster' not found in CyberBorat
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Imp Hunter
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Imp Hunter »

Hey Juan, i have a ideia! Why wont you make "translation" monsters? Like the DBT made on AEOD :D

You can generate new monsters using the resources from JtRSpeed!

Example

Code: Select all


Actor IceMage : MageApprentice 20105 //HellKnightSpawner?
{
  health 180
  speed 4
  painchance 100
  meleedamage 5
  meleerange 24
  +NOBLOOD
  +NOBLOODDECALS //orsomethinglikethatXD
  Translation Ice
  dropitem WESpawner
  dropitem Mana
  states
  {
  Missile:
    MAGE A 0 A_Jump(128, 6)
    MAGE A 0 A_JumpIfCloser(256, 1)
    Goto See
		MAGE E 10 A_FaceTarget
		MAGE F 3 A_MeleeAttack
		MAGE E 10
    Goto See
		MAGE E 10 A_FaceTarget
		MAGE F 3 A_CustomBulletAttack(0,0,1,6,"MageIceShot1")
		MAGE F 3 A_CustomBulletAttack(0,0,1,6,"MageIceShot1")
		MAGE E 10 A_FaceTarget
		MAGE E 10
		Goto See+8
}
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Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Juan "JacKThERiPPeR »

Maybe yes.

Anyway, guess what's new in the latest SVN. :)

TOZD: That error has been fixed.
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Juan "JacKThERiPPeR »

Just an advice: DO NOT TRY TO UPDATE THE SVN FILES. There was an issue updating it, and until I get to update it, it won't work. Maybe it was some issue with the Assembla server.
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Juan "JacKThERiPPeR »

Updating the SVN right now. Seems to work now.
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Imp Hunter
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Imp Hunter »

Downloading \o/

Hey, this version have the "translation monsters" what i said for you? :P
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Juan "JacKThERiPPeR »

Just a pair of them. But I'm better thinking of WoW monsters.

EDIT: No, it doesn't, as the SVN fails to upload still.
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Juan "JacKThERiPPeR »

HOLY FUCK! AT LAST! The SVN has been updated!

There are now 2 translation monsters.
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Imp Hunter »

i got some bugs!

1-I did the IceMage wrong, here's the right decorate

Code: Select all

Actor IceMage : MageApprentice 20105 //REVENANTSPAWNERNOW
{
  health 400
  speed 4
  painchance 100
  meleedamage 5
  meleerange 16
  +NOBLOOD
  +NOBLOODDECALS //orsomethinglikethatXD
  Translation Ice
  dropitem WESpawner
  dropitem Mana
  obituary "%o was fronzed by a ice mage."
  states
  {
     Melee:
      MAGE E 10 A_FaceTarget
      MAGE F 3 A_MeleeAttack
      MAGE E 10
    Goto See
  Missile:
      MAGE E 10 A_FaceTarget
      MAGE F 0 Bright A_CustomMissile ("OMGIceShot",42,-6,0,1,0)
      MAGE F 0 Bright A_CustomMissile ("OMGIceShot",42,6,0,1,0)
      MAGE F 0 Bright A_CustomMissile ("OMGIceShot",42,-12,0,1,0)
      MAGE F 0 Bright A_CustomMissile ("OMGIceShot",42,12,0,1,0)
      MAGE E 10 A_FaceTarget
      MAGE E 10
      Goto See+1
   }
}

Actor OMGIceShot : MageIceShot1
{
Damage 4
}
2-The Goblin Warrior don't have a obituary =/
3-The Corridor7Monster still in the decorate lump, why?
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Juan "JacKThERiPPeR »

Fixed. The Corridor7Monster will be removed soon.
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Imp Hunter
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Imp Hunter »

I played on the Nazi 1 encouter wad and i got some issues on the Nazi Spawner!

1-The WoWNerd is very hard to the Nazi Class, just down his health or down the damage :wink:
2-BatmanChung too!(It's on the Zombieman class, but you understood =p)
3-The FlakCannon use 10 clips!Is it right?
4-Why wont you use Randomspawners on the lowest monsters? (Zombieman, Shotgunners, DoomImps, Nazis, etc etc)
5-Crash Sprites doesn't exist :shock:
5-Cyberdemon/SpiderMind monsters need to drop better items/weapons :)
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Juan "JacKThERiPPeR »

SVN Update. I guess I'll fix the FlakCannon issue later.
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by ThatOneZDoomer »

So a title map was finally made? I lol'd at the messages that came up about being banned and whatnot. I see that I got in the credits, although I don't know if I should be honored or not, since I merely posted some thoughts and bugs and otherwise didn't submit anything to be used. In a way, I feel like I don't wanna get too involved with any projects here, outside of giving feedback.

Yeah, the Flak Cannon is a bit of an odd ball, especially since it's lacks the secondary fire that makes it unique, since otherwise, it's hardly any different from any other shotgun type weapon. The thing is, many of the weapons came from the Weapons Resource Wad that may not have been intended to take on monsters much more powerful than standard Doom monsters, like JtRSpeed contains.

JtR, where do you intend to go with the weapons? Do you plan on having a bunch of weapons (like AEoD) or a smaller selection of weapons? Right now, it seems like to me, the weapons are pretty random and just thrown in there especially the ones from the WRW that remain unchanged. Again, just how I see it.
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by Juan "JacKThERiPPeR »

Firstly, I just put in the credits people who: 1. simply helped me (maybe about bugs or something) and 2. gave resources or I had their resources used. They're not exact however.

The flak cannon seems OK for me, but... I see something weird with the blood thing of the shards. Even if it hits a +NOBLOOD actor, it spawns normal blood. Maybe I'll touch it in a way it spawns the NashGore blood, but, how do I make it to change to BulletPuff on hitting a +NOBLOOD actor? That's my question.

Finally, I intended before to make a tribute to AEoD, maybe putting special weapons on bosses and make it a whole arsenal. But, lazyness apart, I didn't think about so much weapons, so I didn't made any right now. If I had suggestions, I would make them however. But most of the weapon requests on this thread are based on complicated rips from console games I guess. Sprites anyone?

Another thing: maybe I'm thinking of both DBT and me to work on JtRSpeed and AEoD, as they look like each other in most of the stuff. But, as I said in the AEoD thread, "do we have time?"
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Re: [WIP] JtRSpeed - Retaken. Page 11.

Post by ThatOneZDoomer »

I'm lost on the behavior of the Flak Cannon's shards. For some reason, it doesn't spawn blood normally like other projectiles. It seems to be using fake blood or something, but I still can't fully figure out why it works the way it does. At the moment, I can't help you with that since I'm clueless on it myself.

On the other hand, some of the boss monster replacements are missing the +Boss flag on them, like the Fusion Spiders and Railgun Spiders that replace the Arachnotron. With the Boss flags on them, they should all work correctly on maps like E1M8 and Map07.

As for sprites, your best bet might be to look at other various wads floating around. I myself hardly know where to look otherwise.
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