[RELEASED] Titan 2

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The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: [RELEASED] Titan 2

Post by The Ultimate DooMer »

All I did in Sonic (which is technically all 1 hub) was remove the keys from inventory at the start of each map. And I don't remember any issues like that when I played it a few months ago.

ps. map 07 gets the -fastochistic seal of approval as the hardest map ever :!:
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ace
Posts: 787
Joined: Tue Jun 21, 2005 10:14 am
Location: Just south of the True North

Re: [RELEASED] Titan 2

Post by ace »

Damn, I can't believe I missed this! The first was a blast and this one looks just as awesome, I'm gonna check this out ASAP.
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scalliano
Posts: 2871
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: [RELEASED] Titan 2

Post by scalliano »

Just finished it! Absolutely brilliant. That was a masterclass in how to use GZDoom PROPERLY. I love maps that encourage exploration, rather than lifting and leading the player by the hand. Some kickass monsters in there too - the first encounter with the Bruiserdemons was particularly memorable. Map07 was just insane, as was the last level, although I found it easier than the last level of Titan 1. Still took quite a few goes though. Visually I thought it was off the chart - normally I'm not fussed on highly detailed maps, but the architecture was just phenomenal throughout (the terraces around the outside of the coliseum on the last level were just a masterstroke!).

Can't rate this wad highly enough. One of the finest I've played. Good job!
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