Hearts of Demons - BARON [1.1.0] 7/29/22

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Brohnesorge
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Re: Hearts of Demons - BARON [Beta 5.01] 5/17/17 BRUISER SPH

Post by Brohnesorge »

Thank you, thank you. It was that same desire to play a Baron that drove me to make this mod. I'm glad to hear that you are enjoying it.

In other news, I am totally drawing blanks on what to have the Fireball Spell Strike and the Immolation Spell Strike do.
Anyone have any crazy ideas?
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kadu522
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Re: Hearts of Demons - BARON [Beta 5.01] 5/17/17 BRUISER SPH

Post by kadu522 »

Could you inform me what spell strikes are? Never heard of then.
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Brohnesorge
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Re: Hearts of Demons - BARON [Beta 5.01] 5/17/17 BRUISER SPH

Post by Brohnesorge »

Magic infused melee attacks. Hit the zoom key on your claws
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SHayden
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Re: Hearts of Demons - BARON [Beta 5.01] 5/17/17 BRUISER SPH

Post by SHayden »

Can you check what's with the mana thing when I run out of mana it doesn't let me choose claws or magics(slots 1 and 2) when my mana is 0. Did I do something wrong or...?
Dalse
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Re: Hearts of Demons - BARON [Beta 5.01] 5/17/17 BRUISER SPH

Post by Dalse »

Well, i have some ideas for those spell strikes...
-Fireball:The baron charges in the direction where its aiming, and if he hits anything he will strike it with an green explosion.A charging explosive headbutt.(Or claw if clarity is needed.)

Immolation: Maybe a lite version of the spell.Everytime the baron swings,bursts of flame comes out of his body,hitting everything around him.
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Brohnesorge
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Re: Hearts of Demons - BARON [Beta 5.01] 5/17/17 BRUISER SPH

Post by Brohnesorge »

SHayden wrote:Can you check what's with the mana thing when I run out of mana it doesn't let me choose claws or magics(slots 1 and 2) when my mana is 0. Did I do something wrong or...?
Whoops. This is something I fixed in the Dev build but forgot to add to the release version. I already updated the OP DL link, and its here as well.

Basically I forgot to put in a "AMMO OPTIONAL" flag. Nothing on your end.
Dalse wrote:Well, i have some ideas for those spell strikes...
-Fireball:The baron charges in the direction where its aiming, and if he hits anything he will strike it with an green explosion.A charging explosive headbutt.(Or claw if clarity is needed.)

Immolation: Maybe a lite version of the spell.Everytime the baron swings,bursts of flame comes out of his body,hitting everything around him.
I like the charge idea, a lot. I've give it a shot.
Actually I'll try both and see if I can get them working and if I like them in action.
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SHayden
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Re: Hearts of Demons - BARON [Beta 5.02] 5/17/17 BRUISER SPH

Post by SHayden »

Basically I forgot to put in a "AMMO OPTIONAL" flag. Nothing on your end.
Oh darn it...that's so simple I could've done it myself xD
Thanks :D
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Brohnesorge
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Re: Hearts of Demons - BARON [Beta 5.02] 5/17/17 BRUISER SPH

Post by Brohnesorge »

Yeah, with some extra JumpIfNoAmmo stuff. I think it's what caused my spells and claws to be unselectable during my first video. Some glitch caused it to think I was always out of mana.

Anyway, soon I'll be sitting down and really focusing on the M61 Vulcan. I notice it's the weapon I use least, so I'll be seeing if I can do some stuff to help make it more...eh, what's the word...fun? Viable? Not sure, but either way. It's getting worked on.

One of the first things I'm going to do is change the Enchanted mode for the Vulcan, so check out the poll above!
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SHayden
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Re: Hearts of Demons - BARON [Beta 5.02] 5/17/17 BRUISER SPH

Post by SHayden »

Yeah, I voted to keep the existing enchanted mode, but the problem with vulcan is that it swallows all of bullets in very short time and is overpowered even without enchantment. And when you DO put enchantment mod it is even more strong and also mana goes away faster than bullets for it :P xD

Idk about new mode what it should be I'm not that creative regarding...maybe to slow down the RoF when enchantment off and increase it when enchantment mode is on to save ammo when not using ench, and to consume bullets and mana equally (balanced) with enchantment on, so in every way you don't lose all ammo/mana. It's not very creative solution but that's the best I could think of.
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Brohnesorge
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Re: Hearts of Demons - BARON [Beta 5.02] 5/17/17 BRUISER SPH

Post by Brohnesorge »

While I am doing an almost total rework of the weapon, I kinda want to keep it's high ammo consumption. It's the balancing factor to make sure you don't just use it like an Assault Rifle. The Azazel's Auto mode is for that. It's mana consumption is going to go down for sure, though; it was super high to balance it, but I let it get out of hand. It's almost useless until you have several Soulgems.

And before anyone says anything, yes, I'm going to redo the recoil, probably get rid of it entirely. None of the other guns have enough recoil to hinder their performance, so the Vulcan shouldn't either.
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SHayden
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Re: Hearts of Demons - BARON [Beta 5.02] 5/17/17 BRUISER SPH

Post by SHayden »

Brohnesorge wrote:And before anyone says anything, yes, I'm going to redo the recoil, probably get rid of it entirely. None of the other guns have enough recoil to hinder their performance, so the Vulcan shouldn't either.
Yes, goddamnit it's like peeing in the dead of night...bullets end up everywhere but in the target :|
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Re: Hearts of Demons - BARON [Beta 5.02] 5/17/17 BRUISER SPH

Post by kadu522 »

So i thinked a bit about spell strikes and i thout of the folowing:

Normal:A lunge attack that does more damage or Just a "Heavy" veriant of the normal attack

Fireball:AOE meele attack that does high damage.

Imolation:A Lunge that pirces trough enemys and does high damage. (could also heal you).
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Re: Hearts of Demons - BARON [Beta 5.02] 5/17/17 BRUISER SPH

Post by lwks »

Strafe speed is so bad man
Can you increase it? Just downright annoying
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kadu522
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Re: Hearts of Demons - BARON [Beta 5.02] 5/17/17 BRUISER SPH

Post by kadu522 »

How is it bad? i think its fast enough.

I think is like vanila speed if not a bit faster.
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Re: Hearts of Demons - BARON [Beta 5.02] 5/17/17 BRUISER SPH

Post by lwks »

Oh, I actually used an older (much older) version of the mod, my bad, the actual version is a little better, but not enough
If you want to fix sideways move speed just do this:

Open the mod file with Slade
Select the "The Badon" DECORATE file
Press Control+F
Search for this: "player.SideMove"
Then replace the value for 1.35
Save the file
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