DooM the Tei-Tenga Incident NOT DEAD YET!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DooM the tei-tenga incident
I can tell you they aren't part of his resources. Good finds, I don't remember those in the Doom_unused zip that i got.
- demo_the_man
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Re: DooM the tei-tenga incident
Well addressing the unused doom stuff, ill put in the zapper when i get around to it, as for some of the sprites they dont really fit the style of the mod right now, may use the rifle, and the hud stuff is definitly going in. As for the tree that looks burned, that might get held over for doom 2"chaos awake"
Also the weekly update will be live at 8:30 tonight
Added/changed
Tracers for bullets, all bullet weapons now use WW-nazis styled tracers
a new episode 1 level
weapon balencing
and much more
Edit i neither confirm nor deny anything about doom 2 "chaos awake"
Also the weekly update will be live at 8:30 tonight
Added/changed
Tracers for bullets, all bullet weapons now use WW-nazis styled tracers
a new episode 1 level
weapon balencing
and much more
Edit i neither confirm nor deny anything about doom 2 "chaos awake"
- demo_the_man
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- Location: Workin
Re: DooM the tei-tenga incident
The update is now live
- TheMightyHeracross
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Re: DooM the tei-tenga incident
The bayonet leaves a blurry mark on the screen on the last frame.
- demo_the_man
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Re: DooM the tei-tenga incident
ok ill take a look at it, which rifle is it on the marksman(green targeting sight) or the standard?
- TheMightyHeracross
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Re: DooM the tei-tenga incident
Both, actually.
- demo_the_man
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Re: DooM the tei-tenga incident
ok
i might have to re-sprite the bayonets, also how is the screen tilting and weapon tracers working for you?
i might have to re-sprite the bayonets, also how is the screen tilting and weapon tracers working for you?
- TheMightyHeracross
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Re: DooM the tei-tenga incident
Actually not a big fan of weapon tracers, to be honest, for three reasons:
Also, why resprite the bayonets? Just delete the blurred part.
- No impact sounds
- The idea that id would switch mid-development to tracers rather than hitscans is strange to me.
- The tracers being straight out of Nazis! sort of breaks the idea that this is supposed to be an interpretation of what ID would do- somewhat related to the above.
Also, why resprite the bayonets? Just delete the blurred part.
- demo_the_man
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Re: DooM the tei-tenga incident
Sounds good. The tracers make the weapons seem more real to me, as it feels better than the sprite firing and a smoke puff appearing on a wall.
Re: DooM the tei-tenga incident
The mod is great, but

is the hud supposed to be this small? My resolution is 1366x768.

is the hud supposed to be this small? My resolution is 1366x768.
Re: DooM the tei-tenga incident
Doomer wrote:The mod is great, but
is the hud supposed to be this small? My resolution is 1366x768.

- demo_the_man
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Re: DooM the tei-tenga incident
Thanks, on the list is a new helmet hud that is better than the 0.2 hud. The current hud is currently temporary
- demo_the_man
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Re: DooM the tei-tenga incident
Update Notes and log
~changed hud
~loreli chen now has a pistol and combat knife as starting weapons
~shotgun has slug firing altife, so that the other 3 players can fire slugs
~Added E3M1,E3M2,E3M3,E3M5
~changed hud
~loreli chen now has a pistol and combat knife as starting weapons
~shotgun has slug firing altife, so that the other 3 players can fire slugs
~Added E3M1,E3M2,E3M3,E3M5
Re: DooM the tei-tenga incident
Didn't finish yet but I'm really digging it.
Also, change your nodebuilder because there are a lot of Slime trails.
Re: DooM the tei-tenga incident
It should be worth noting that at the start of E3M1, it gives you a pistol which is sprited as the rifle. Also a few missing textures.