Brütal Doom v0.18
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Only tangentially related, what do you guys think of the ability to--once berserk--ram your hands into an Arachnotron's "brain" and control him like a Plasma Turret? Although you would be stuck in place while doing so, you would receive a significant buff to damage resistance (since we assume the Arachnotron's body is acting as a shield). Now the question is, "Why would I do this as opposed to using a minigun or plasma rifle that allows me to remain mobile?" Perhaps the Arachnotron's plasma gun does 20-30% more damage than your own rifle, but the neuron's burn out and render the "turret" useless after 40 shots or so?
EDIT: Also, has it been explained how Skulltag weapons (the railgun and grenade launcher) will be distributed? I think I'm getting pickups for the grenade launcher off of Revenants in v15test4, but I'm not sure. I just know that at some point I picked it up.
EDIT: Also, has it been explained how Skulltag weapons (the railgun and grenade launcher) will be distributed? I think I'm getting pickups for the grenade launcher off of Revenants in v15test4, but I'm not sure. I just know that at some point I picked it up.
- insightguy
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Cream-of-Plenty wrote:The first two videos are semi-automatic shotguns. The third video...I'm not even sure what the guy was trying to show by posting it. Anybody can fire a pump-action that fast. The important thing is, if you pay close attention you'll notice that by the second shot the rise of his barrel is so severe that he's shooting way above anything more than 8-10 meters out. In my opinion (from the perspective of gameplay) there's no real point to wasting the 20 minutes it would take to code "wildly inaccurate alt-fire" to the pump action. You know what else clears out rooms full of imps or former humans? Rocket launchers, Plasma Rifles, BFGs, and Chainguns. There really doesn't need to be another weapon doing that job.Captain Proof wrote:I saw these and I immediately thought of brutal doom, thought you guys might like the idea(after seeing people suggest an sighting the pump shotgun as an alt attack).Maybe make the pump shotguns alt attack a speed shot?
Pro's:Good for clearing out a room full of imps or former humans
Con's:Eats through ammo quickly
Spoiler:
I think he means the shotgun from shadow grounds.
The upgraded alt fire of the SG is a full auto mode that will dispense all the remaining shells, at the cost of not being able to stop it once triggered.
but preferably I would like the SG alt fire to ADS, making the way it fires into a compact 5 pellet shot. each pellet does 2x damage than a normal pellet.
- Captain Proof
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Exactly. I was thinking it could be used more for crowd dispersal instead of outright slaughtering an entire room full of imps.
- Lioyd_Irving
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I'm thinking more along the lines of simply speeding up the pump action (increasing the ROF to roughly Painkiller level), as the rifle is probably already good enough as far as accuracy goes.
Short of that, a flashlight could be useful.
Short of that, a flashlight could be useful.
- TheDarkArchon
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
...which would run into the issues outdoing the SSG in terms of DPS.Lioyd_Irving wrote:I'm thinking more along the lines of simply speeding up the pump action (increasing the ROF to roughly Painkiller level), as the rifle is probably already good enough as far as accuracy goes.
- Lioyd_Irving
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I'm actually referring to the iron sights. With that in mind, messing around with the damage when sighted could bring some interesting balance between DPS and ammo efficiency.
(Hell, even as far as sheer DPS goes, I might actually already be doing better with the shotgun thanks to the SSG's unreliability at getting consistent headshots...)
(Hell, even as far as sheer DPS goes, I might actually already be doing better with the shotgun thanks to the SSG's unreliability at getting consistent headshots...)
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
You know what other game has a shotgun that does that?insightguy wrote: I think he means the shotgun from shadow grounds.
The upgraded alt fire of the SG is a full auto mode that will dispense all the remaining shells, at the cost of not being able to stop it once triggered.
Daikatana.

- Lioyd_Irving
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I'm not at all a fan of the "one game is bad for various reasons, therefore every last thing it happens to feature is objectively bad" argument.
- TheDarkArchon
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Especially when there are plenty of non-fallacious arguments you can use. "Is it really that wise to dump a quarter (eighth with backpack) with one button?" "When exactly am I going to use 12 shells all at once without wastage or retaliation?" "What the fuck kind of sense does it make to have a small arm that empties it's load at once without any control?" "Why would this functionality be on a bog standard pump-action shotgun?" among probably others.Lioyd_Irving wrote:I'm not at all a fan of the "one game is bad for various reasons, therefore every last thing it happens to feature is objectively bad" argument.
- Captain Proof
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Technically isn't the pump shotgun used in doom supposed to be a combat shotgun?As far as I know armed forces,law enforcement, and military contractors are armed with combat shotguns instead of your standard Civilian issued 12 gauge shotgun.(then again I am sure they use slugs instead of buckshot as well).
What I was trying to say is that it would be alot easier on the people playing this mod (where the enemies are quicker and pose a larger threat) to have that speed pumping alt fire.
Lets say you just so happen to stumble into a trap composed of a few imps and a couple of former humans.
What I was trying to say is that it would be alot easier on the people playing this mod (where the enemies are quicker and pose a larger threat) to have that speed pumping alt fire.
Lets say you just so happen to stumble into a trap composed of a few imps and a couple of former humans.
Spoiler:As for making the SSG obsolete, I don't believe the speed shooting will cause that. As of right now I never use the SSG unless it's to pick off demons or barons. I am usually using the pump shotgun,MP-40, or the AR-15. I am just tossing the idea around, I don't expect it to be implemented or anything but I figured if someone could at least test it out we could get some concrete evidence as how it might work out.
- TheDarkArchon
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Adding speed pumping to the shotgun would make it superior in all possible areas to the SSG unless the spread from speed pumping was so atrocious that you could have pellets miss point blank. It would be more versitile, hold more shells, do more damage per second, offer better fire control while having the same ammo efficiency as the SSG. The only time you would ever use the SSG ever again would be in a scenario where you absolutely, positively could not wait for the SG to reload.As for making the SSG obsolete, I don't believe the speed shooting will cause that. As of right now I never use the SSG unless it's to pick off demons or barons. I am usually using the pump shotgun,MP-40, or the AR-15. I am just tossing the idea around, I don't expect it to be implemented or anything but I figured if someone could at least test it out we could get some concrete evidence as how it might work out.
Last edited by TheDarkArchon on Sun Feb 12, 2012 12:02 pm, edited 1 time in total.
- Captain Proof
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Maybe it could be balanced out by making the altfire cause greater recoil, kind of like using the miniguns altfire.
- Lioyd_Irving
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Better yet, what about buffing the SSG? I've yet to see much point in using the alt-fire at all because of its sheer spread. On the other hand, I can think of a fair number of situations where the ability to unload two decently accurate blasts back-to-back would be a nice thing to have.
- Captain Proof
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I would like to see that, as I said before the SSG rarely gets used if me and my bro are playing co-op.(Says he prefers the AR-15)Lioyd_Irving wrote:Better yet, what about buffing the SSG? I've yet to see much point in using the alt-fire at all because of its sheer spread. With that in mind, I can think of a fair number of situations where the ability to unload two decently accurate blasts back-to-back would be a nice thing to have.
- Armaetus
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I find the alt-fire for SSG useful to take out multiple targets without completely destroying the monster in front or several pairs of monsters nearby to not waste reload time doing normal fire on.