SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)

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sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by sirjuddington »

No idea about that one, what OS are you running? Also, have you installed the VS 2012 runtimes?
jdagenet
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by jdagenet »

I am running Windows 8.
Yes, I made sure to download the runtimes before I installed the beta, maybe it's specifically a Windows 8 error?

SLADE v3.0.2 works just fine when I install it, it's just the v3.1.0 beta 2 that returns the error. I haven't tried the beta 1 so I'm not sure if it gives me the same problem.
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by sirjuddington »

I'm also running windows 8 so that wouldn't be it. When you downloaded the runtimes, did you select the x86 download? Even if you are running a 64bit OS, SLADE is 32bit so requires the 32bit runtimes.
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by jdagenet »

Ah, I did download the x64 runtimes.
I'll try the x86 runtimes later and let you know what it does.

EDIT:
Okay, I downloaded the x86 runtime and that fixed the problem.
Thanks!
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by zrrion the insect »

It appears that converting images to the plannar format no longer works. In the type field it is now listed as a PNG, but when selected there is an error message about "unable to read image data (unsupported format?)"
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sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by sirjuddington »

zrrion the insect wrote:It appears that converting images to the plannar format no longer works. In the type field it is now listed as a PNG, but when selected there is an error message about "unable to read image data (unsupported format?)"
I think that has been fixed sometime since beta 2 - try the latest build at drdteam and see if it works ok with that.
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Gez »

TheMightyHeracross wrote:It happens with the Hacx uzi clip in the wad that I attached, for example (although I had the issue with other sprites, mostly pickups for some reason). Convert it to a doom-paletted PNG and you'll see what I mean.
In order for it to not show that brown background, I need to use Doom GFX.
Fixed. The problem only happened when converting a single image to PNG with the GFX viewer panel open. Because then basically, some information wasn't in sync between the image and the GFX viewer panel, and when saving the image the panel didn't know it had transparency.

Also in: interpolation help lines, as requested forever ago by Kappes Buur. Double as Hexen dragon help lines, too!
NeuralStunner wrote:
Gez wrote:If I upload a build that spams the log with messages at every step of the archive opening process, would you mind running it and posting the resulting log?
Not at all, since it might help.
I've uploaded an alternate zip with just the exe (you'll probably want the normal download of Slade-3.1.0_b2-171-g008c171.7z as well, since it contains the resource folder SLADE needs) entitled Slade-3.1.0_b2-171-g008c171-debugspam.zip. It should fill up slade3.log with info about every step of the archive opening process, at least if you're trying to open a WAD or a ZIP.
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by NeuralStunner »

Awesome.

Well, just in case I tried for a crash dump this time (with the main EXE) and got something at least:
Spoiler:
The debug spam build is similar, except it doesn't get the wxwidgets traces.

As for that debug build, here's the relevant sections of Slade.log:
Spoiler:
Combined with the drag-and-drop weirdness, crash log, and debug log, it looks like it has to be a fault in the archive manager.
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sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by sirjuddington »

Hmm, going from that it looks like something to do with wxMediaCtrl. Do you get the same crash if you create a new archive? If not, what about if you import an mp3 and attempt to open/play it?
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Gez »

For what it's worth, the posted log stops in Archive* ArchiveManager::openArchive(string filename, bool manage, bool silent). More specifically:

Code: Select all

	// If it opened successfully, add it to the list if needed & return it,
	// Otherwise, delete it and return NULL
	if (new_archive->open(filename))
	{
		DPrintf("File opened in archive");
		if (manage)
		{
			DPrintf("Managing archive");
			// Add the archive
			addArchive(new_archive);
			DPrintf("Archive added to manager");

			// Announce open
			MemChunk mc;
			uint32_t index = archiveIndex(new_archive);
			mc.write(&index, 4);
			announce("archive_opened", mc);
			DPrintf("Archive announced");

			// Add to recent files
			addRecentFile(filename);
			DPrintf("Archive added to recent files");
		}

		// Return the opened archive
		return new_archive;
	}
So it looks like it stopped at the archiveIndex() call.
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sirjuddington
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Re: SLADE v3.1.0 Beta 3 Released - first post updated

Post by sirjuddington »

Probably somewhat overdue, but 3.1.0 beta 3 is up. This should hopefully be the last beta before 3.1.0 final, until then I'll be focusing mostly on bug fixing and polish.
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Re: SLADE v3.1.0 Beta 3 Released - first post updated

Post by TheMightyHeracross »

The website link gives me the Beta 2 version still.
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Re: SLADE v3.1.0 Beta 3 Released - first post updated

Post by TheMightyHeracross »

Thanks. :) Still might want to fix the website though.
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Re: SLADE v3.1.0 Beta 3 Released - first post updated

Post by riderr3 »

Beta 3 have low FPS on 2d map editor (beta 2 r237 is running fine). Problem is things style (square+sprite).

Also there are some warnings appeared in console

Code: Select all

Warning: Entry type colormap inherits from unknown type gfx_raw
Warning: Language usdf inherits from undefined language cstyle
Warning: Language decorate inherits from undefined language cstyle
Warning: Language acs inherits from undefined language cstyle
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