SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated
No idea about that one, what OS are you running? Also, have you installed the VS 2012 runtimes?
Re: SLADE v3.1.0 Beta 2 Released - first post updated
I am running Windows 8.
Yes, I made sure to download the runtimes before I installed the beta, maybe it's specifically a Windows 8 error?
SLADE v3.0.2 works just fine when I install it, it's just the v3.1.0 beta 2 that returns the error. I haven't tried the beta 1 so I'm not sure if it gives me the same problem.
Yes, I made sure to download the runtimes before I installed the beta, maybe it's specifically a Windows 8 error?
SLADE v3.0.2 works just fine when I install it, it's just the v3.1.0 beta 2 that returns the error. I haven't tried the beta 1 so I'm not sure if it gives me the same problem.
- sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated
I'm also running windows 8 so that wouldn't be it. When you downloaded the runtimes, did you select the x86 download? Even if you are running a 64bit OS, SLADE is 32bit so requires the 32bit runtimes.
Re: SLADE v3.1.0 Beta 2 Released - first post updated
Ah, I did download the x64 runtimes.
I'll try the x86 runtimes later and let you know what it does.
EDIT:
Okay, I downloaded the x86 runtime and that fixed the problem.
Thanks!
I'll try the x86 runtimes later and let you know what it does.
EDIT:
Okay, I downloaded the x86 runtime and that fixed the problem.
Thanks!
- zrrion the insect
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Re: SLADE v3.1.0 Beta 2 Released - first post updated
It appears that converting images to the plannar format no longer works. In the type field it is now listed as a PNG, but when selected there is an error message about "unable to read image data (unsupported format?)"
- sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated
I think that has been fixed sometime since beta 2 - try the latest build at drdteam and see if it works ok with that.zrrion the insect wrote:It appears that converting images to the plannar format no longer works. In the type field it is now listed as a PNG, but when selected there is an error message about "unable to read image data (unsupported format?)"
Re: SLADE v3.1.0 Beta 2 Released - first post updated
Fixed. The problem only happened when converting a single image to PNG with the GFX viewer panel open. Because then basically, some information wasn't in sync between the image and the GFX viewer panel, and when saving the image the panel didn't know it had transparency.TheMightyHeracross wrote:It happens with the Hacx uzi clip in the wad that I attached, for example (although I had the issue with other sprites, mostly pickups for some reason). Convert it to a doom-paletted PNG and you'll see what I mean.
In order for it to not show that brown background, I need to use Doom GFX.
Also in: interpolation help lines, as requested forever ago by Kappes Buur. Double as Hexen dragon help lines, too!
I've uploaded an alternate zip with just the exe (you'll probably want the normal download of Slade-3.1.0_b2-171-g008c171.7z as well, since it contains the resource folder SLADE needs) entitled Slade-3.1.0_b2-171-g008c171-debugspam.zip. It should fill up slade3.log with info about every step of the archive opening process, at least if you're trying to open a WAD or a ZIP.NeuralStunner wrote:Not at all, since it might help.Gez wrote:If I upload a build that spams the log with messages at every step of the archive opening process, would you mind running it and posting the resulting log?
- NeuralStunner
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Re: SLADE v3.1.0 Beta 2 Released - first post updated
Awesome.
Well, just in case I tried for a crash dump this time (with the main EXE) and got something at least:
As for that debug build, here's the relevant sections of Slade.log:
Well, just in case I tried for a crash dump this time (with the main EXE) and got something at least:
Spoiler:The debug spam build is similar, except it doesn't get the wxwidgets traces.
As for that debug build, here's the relevant sections of Slade.log:
Spoiler:Combined with the drag-and-drop weirdness, crash log, and debug log, it looks like it has to be a fault in the archive manager.
- sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated
Hmm, going from that it looks like something to do with wxMediaCtrl. Do you get the same crash if you create a new archive? If not, what about if you import an mp3 and attempt to open/play it?
Re: SLADE v3.1.0 Beta 2 Released - first post updated
For what it's worth, the posted log stops in Archive* ArchiveManager::openArchive(string filename, bool manage, bool silent). More specifically:
So it looks like it stopped at the archiveIndex() call.
Code: Select all
// If it opened successfully, add it to the list if needed & return it,
// Otherwise, delete it and return NULL
if (new_archive->open(filename))
{
DPrintf("File opened in archive");
if (manage)
{
DPrintf("Managing archive");
// Add the archive
addArchive(new_archive);
DPrintf("Archive added to manager");
// Announce open
MemChunk mc;
uint32_t index = archiveIndex(new_archive);
mc.write(&index, 4);
announce("archive_opened", mc);
DPrintf("Archive announced");
// Add to recent files
addRecentFile(filename);
DPrintf("Archive added to recent files");
}
// Return the opened archive
return new_archive;
}
- sirjuddington
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Re: SLADE v3.1.0 Beta 3 Released - first post updated
Probably somewhat overdue, but 3.1.0 beta 3 is up. This should hopefully be the last beta before 3.1.0 final, until then I'll be focusing mostly on bug fixing and polish.
- TheMightyHeracross
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Re: SLADE v3.1.0 Beta 3 Released - first post updated
The website link gives me the Beta 2 version still.
- TheMightyHeracross
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Re: SLADE v3.1.0 Beta 3 Released - first post updated
Thanks.
Still might want to fix the website though.
Re: SLADE v3.1.0 Beta 3 Released - first post updated
Beta 3 have low FPS on 2d map editor (beta 2 r237 is running fine). Problem is things style (square+sprite).
Also there are some warnings appeared in console
Also there are some warnings appeared in console
Code: Select all
Warning: Entry type colormap inherits from unknown type gfx_raw
Warning: Language usdf inherits from undefined language cstyle
Warning: Language decorate inherits from undefined language cstyle
Warning: Language acs inherits from undefined language cstyle