Brütal Doom v0.18

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Zombieguy
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Zombieguy »

Cool. :)
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Captain Proof
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Captain Proof »

Zombieguy wrote:Cool. :)
I'm just wondering why they are just standing there, I mean even if they can't move they usually bathe the area you are currently at in fire. They didn't even do that, oh well. My curiosity has been sated.
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Minigunner
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Minigunner »

+FLOAT
That is all.
(Fortunately, it does not affect a monster's gravity; it just allows them to move around in the air.)
Dan50
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Dan50 »

LOL awesome
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ChronoSeth
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by ChronoSeth »

Minigunner wrote:+FLOAT
That is all.
(Fortunately, it does not affect a monster's gravity; it just allows them to move around in the air.)
I'm pretty sure it affects their collision physics somewhat as well. But it probably wouldn't be noticeable.
thief666
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by thief666 »

ehem,
short question how do I use code made by Lioyd_Irving? (shotgun animatoin code?)
I gues copy paste it in place of some other code? If is easy enough to expain please do that :)
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Captain Proof
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Captain Proof »

ChronoSeth wrote:
Minigunner wrote:+FLOAT
That is all.
(Fortunately, it does not affect a monster's gravity; it just allows them to move around in the air.)
I'm pretty sure it affects their collision physics somewhat as well. But it probably wouldn't be noticeable.
See that's what I was guessing. Since the sector is nothing but transfer heights trickery. I tried just messing with the gravity in the first sector but it seems that I can only affect it a little.(According to the ZDoom wiki)
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Lioyd_Irving
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Lioyd_Irving »

thief666 wrote:ehem,
short question how do I use code made by Lioyd_Irving? (shotgun animatoin code?)
I gues copy paste it in place of some other code? If is easy enough to expain please do that :)
All you have to do is take a cup of flour find the Fire state, delete everything down to and including "Goto Ready+7" then paste the contents of the Code window. :wink:
Dan50
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Dan50 »

Hehe Irving ^_^
thief666
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by thief666 »

Ehem, dont want ot spam but I am dying to try your code!

In which file I can find Fire state? could you give me folder tree?
I gues somewhere in Brutaldoom.rar archive:)
EDIT: found everything now playing with it. THX
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Captain Proof
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Captain Proof »

I saw these and I immediately thought of brutal doom, thought you guys might like the idea(after seeing people suggest an sighting the pump shotgun as an alt attack).Maybe make the pump shotguns alt attack a speed shot?
Pro's:Good for clearing out a room full of imps or former humans
Con's:Eats through ammo quickly
Spoiler:
Cream-of-Plenty
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Cream-of-Plenty »

Captain Proof wrote:I saw these and I immediately thought of brutal doom, thought you guys might like the idea(after seeing people suggest an sighting the pump shotgun as an alt attack).Maybe make the pump shotguns alt attack a speed shot?
Pro's:Good for clearing out a room full of imps or former humans
Con's:Eats through ammo quickly
Spoiler:
The first two videos are semi-automatic shotguns. The third video...I'm not even sure what the guy was trying to show by posting it. Anybody can fire a pump-action that fast. The important thing is, if you pay close attention you'll notice that by the second shot the rise of his barrel is so severe that he's shooting way above anything more than 8-10 meters out. In my opinion (from the perspective of gameplay) there's no real point to wasting the 20 minutes it would take to code "wildly inaccurate alt-fire" to the pump action. You know what else clears out rooms full of imps or former humans? Rocket launchers, Plasma Rifles, BFGs, and Chainguns. There really doesn't need to be another weapon doing that job.
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TheDarkArchon
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by TheDarkArchon »

Cream-of-Plenty wrote:You know what else clears out rooms full of imps or former humans? Rocket launchers, Plasma Rifles, BFGs, and Chainguns. There really doesn't need to be another weapon doing that job.
Also, adding much more close range DPS (Anything over than a 25% speed increase) to the shotgun risks making the SSG completely useless outside of the joy of splattering dudes at point-blank.
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Captain Proof
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Captain Proof »

Cream-of-Plenty wrote:You know what else clears out rooms full of imps or former humans? Rocket launchers, Plasma Rifles, BFGs, and Chainguns. There really doesn't need to be another weapon doing that job.
I usually try to hold onto my heavy weapons for the bigger baddies.
TheDarkArchon wrote:Also, adding much more close range DPS (Anything over than a 25% speed increase) to the shotgun risks making the SSG completely useless outside of the joy of splattering dudes at point-blank.
That thought did cross my mind. I guess I always imagined that the pump shotgun is more for taking on one or two baddies and the SSG is more for crowd control.

Nevertheless you guys made your point so nevermind.
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JimmyJ
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by JimmyJ »

In Don's Challenge the regular shotgun has a quick double shot alt-fire that worked pretty great without making the super shotgun imbalanced, maybe something like that would work?
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