SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)

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wildweasel
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by wildweasel »

Hareton wrote:WHY THIS SHIT DOESN'T WORK WHEN EDITING SOUNDS? I hate all that IT crap, it is always like that you do everything according to instructions and it just doesn't work.
Little tip for you: you might actually get useful help if you aren't being a complete and utter jerk about it.
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cocka
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by cocka »

Well, I personally feel myself a little embarrassed at posting so many stack trace crash reports because I don't know if they really help the developer in finding the reason of crashes.
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sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by sirjuddington »

cocka wrote:Well, I personally feel myself a little embarrassed at posting so many stack trace crash reports because I don't know if they really help the developer in finding the reason of crashes.
Unfortunately most of them aren't. They either don't have any usable info or don't make any sense (like the last one, again it's saying the crash happens when popping up the right click menu even though you say you aren't right clicking). I'm thinking it's some kind of system problem. What OS are you using?
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cocka
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by cocka »

the crash happens when popping up the right click menu even though you say you aren't right clicking
I would say: I haven't said I'm right clicking SO FAR. All of these (except those happening at the program startup) happened when I tried to right click on items in texture editor. Right clicking is easier for me because I don't want to bother about searching the menu on the top.

Otherwise: Win XP sp3
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sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by sirjuddington »

In that case, it may be fixed in beta 2. I have no idea why you're getting the crashes on startup with beta 2, though.
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Hareton
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Hareton »

wildweasel wrote:
Hareton wrote:WHY THIS SHIT DOESN'T WORK WHEN EDITING SOUNDS? I hate all that IT crap, it is always like that you do everything according to instructions and it just doesn't work.
Little tip for you: you might actually get useful help if you aren't being a complete and utter jerk about it.
I'm not a jerk but a victim of broken informatic systems.
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sirjuddington
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by sirjuddington »

Hareton wrote:
wildweasel wrote:
Hareton wrote:WHY THIS SHIT DOESN'T WORK WHEN EDITING SOUNDS? I hate all that IT crap, it is always like that you do everything according to instructions and it just doesn't work.
Little tip for you: you might actually get useful help if you aren't being a complete and utter jerk about it.
I'm not a jerk but a victim of broken informatic systems.
I don't think your problem has anything to do with SLADE at all, it's probably best to post it as a separate thread in this forum.
Blue Shadow
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Blue Shadow »

I just installed the latest development build (115-gfaeaabb*) and I've run into something: SLADE is displaying the transparent background color of graphics, which is something it normally doesn't do.

Is it a bug or a new toggleable feature I don't know about?


* From the 'About' box, the revision reads: 111-g1c4d302, though.
Gez
 
 
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Gez »

I'm not sure what could have changed that. I suspected the recent change in depth buffer size because at least this affected the OpenGL canvas, but it doesn't seem to be the case.
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by sirjuddington »

Should be fixed in the latest commit, was a fix for SFML 2.1 compatibility that wasn't needed for 2.0. For my own builds I've stopped using SFML for the opengl stuff at all, since 2.1 has broken wxwidgets integration and I can't figure out how to fix it.
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Gez »

Blue Shadow wrote:* From the 'About' box, the revision reads: 111-g1c4d302, though.
This happens if I forget to force recompilation of MainApp.cpp.

I'm uploading 120 now, after verifying the transparency issue was indeed fixed.
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Blue Shadow »

Yes, 120 seems to work fine. Thank you both.
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Gothic
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Gothic »

When I try to open Slade3, this message appears
Image
Anybody knows how to fix this?
Blue Shadow
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Blue Shadow »

When opening a text lump in its own window (i.e., double-clicking on the lump), I get this empty space above the text editor window and below the "Save", "Revert", etc buttons as seen here. I'd prefer it if the text editor window was to extend and cover this space, for instance this is how it looks in 3.1.0 Beta 1. You have more of the window visible, which is good.

This is with the latest development build (120-ga9892d7).
Immortal Destroyer
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Re: SLADE v3.1.0 Beta 2 Released - first post updated

Post by Immortal Destroyer »

Currently bugs found;

1; Changing Sprite Offsets sometimes put white background on it. After that, it crash.
2; Saving an file always crash (For me).
3; Flipping a Sprite makes it crash.
4; FLAC Sound compatibility sound had lost.
5; The paletee is completely incorrect, i change it for a minute, it shows some random colors and after that it crash.
6; Copy+Paste an Item makes the "Save" button unable.

That's all for now.
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