Brütal Doom v0.18
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Well, well, well.... Look what we have here, looks like Sergeant added a Grenade Launcher, and put the railgun, and BFG 10K back in BD (well, for Skulltag, anyway). brutaldoomv015test4
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
And here it is with a 'supposedly' BD glove.
Edit: Fixed it up a little bit.
Edit: Fixed it up a little bit.
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- ARGHH
- ShawtGun.png (19.16 KiB) Viewed 789 times
Last edited by Blox on Sat Jan 28, 2012 1:16 pm, edited 1 time in total.
- Reisal
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I thought the glove was gray on the upper part as seen in the aiming sprite.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I didn't do anything with the first frame because it 'ought' to be copy pastable over the current first frame.
Whilst the others are individual frames.
Whilst the others are individual frames.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
There seem to be some stray pixels around the edges that are not fully transparent (exaggerated here using Paint Shop Pro...)


Re: Brütal Doom v0.14: A Brutal Christmas Gift!
How did I forget to convert it to single bit alpha. 
Also FIX'D
Also FIX'D
- Minigunner
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I would suggest working off of the Press Beta shotgun, since they are the extended version. You could just cut the extra 32 rows of pixels off when finished.
Spoiler:
Last edited by Minigunner on Sun Jan 29, 2012 12:47 pm, edited 1 time in total.
- Reisal
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Has the "punch gut" fatality on the zombieman been fixed in 0.15? (In 0.14 he is on back instead of face)
Also a question for those who play WADs with large monster encounters (typically 100+ at once): Do you get any sort of slowdown whether minor or major? If you do, what are your graphics settings inside and outside of GZDoom/Skulltag? I still want to massacre heaps of monsters without ridiculous slowdown (in the case of HR and AV style megawads)? I know turning Triple Buffering off helped a little but not much in face of the monsters.
Also a question for those who play WADs with large monster encounters (typically 100+ at once): Do you get any sort of slowdown whether minor or major? If you do, what are your graphics settings inside and outside of GZDoom/Skulltag? I still want to massacre heaps of monsters without ridiculous slowdown (in the case of HR and AV style megawads)? I know turning Triple Buffering off helped a little but not much in face of the monsters.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Strange, Triple Buffering usually increases performance while VSync is on.Mr. Chris wrote:I know turning Triple Buffering off helped a little but not much in face of the monsters.
- Reisal
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Maybe so, maybe I was confused but somehow I get horrible performance with tons of monsters on screen at once. I use Trilinear filtering and 8x AA and 8x FSAA.
- cowmilker69
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
.... is not a valid win32 application. WTF how to fix this?
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I don't use AA/ect. I just don't really ever care to use them in any game, actually.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
If you have an Nvidia, I'd actually recommend forcing FXAA with Nvidia Inspector.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
That looks super-cool! I particularly like the Hacx-ish gloves, for somewhat obvious reasons.Blox wrote:*ShawtGun*
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I just don't use it. Besides, it's an FPS boost.Blox wrote:If you have an Nvidia, I'd actually recommend forcing FXAA with Nvidia Inspector.


