[Wolfenstein: Blade of Agony] v3.1 released (p204)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: [WolfenDoom] Blade of Agony (new shots p103)
the files have been modify or all is the same since last month? in other words, is worth give a new check or wait?
- Ozymandias81
- Posts: 2069
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: [WolfenDoom] Blade of Agony (new shots p103)
Well, give it a try but as of now c1m5 still needs to be finished though. In the end map c2m1 and c2m6_a & #_b are done, so free to decide if it's worth enough to try recent builds of BoA (which I added a couple of destroyable 3d animated chairs + crouch sprites for BJ)
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: [WolfenDoom] Blade of Agony (new shots p103)
I'd suggest you wait for the chapter 1 release 
Re: [WolfenDoom] Blade of Agony (new shots p103)
downloaded from github littrally less then 10 mins from this post.
Clicked on build.bat
pressed "1" for default build.
This.

Clicked on build.bat
pressed "1" for default build.
This.

Re: [WolfenDoom] Blade of Agony (new shots p103)
Last edited by wildweasel on Wed Sep 14, 2016 1:49 pm, edited 1 time in total.
Reason: Oversized image converted to a link instead. PLEASE READ THE IMAGE POSTING RULES.
Reason: Oversized image converted to a link instead. PLEASE READ THE IMAGE POSTING RULES.
- Ozymandias81
- Posts: 2069
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: [WolfenDoom] Blade of Agony (new shots p103)
I've informed Tiger for that issue, btw I think GENTEK is right: on my side everything works good as it's meant to be.
Re: [WolfenDoom] Blade of Agony (new shots p103)
Gentek your pic is too large for me to see the rest of the instructions.
Anyways, I have no idea how to fix this.
Its weird, because I downloaded this a few days ago and never had this issue come up till now. Its kinda pissing me off.
Anyways, I have no idea how to fix this.
Its weird, because I downloaded this a few days ago and never had this issue come up till now. Its kinda pissing me off.
Re: [WolfenDoom] Blade of Agony (new shots p103)
Right-Click & Save the picture on your Desktop! 
Re: [WolfenDoom] Blade of Agony (new shots p103)
A little update.
Turns out that a USB Bluetooth adaptor I had plugged in was the source of the problem. And the only way I was able to find out that info was because of Gentek's picture instructions. I unplugged it and the build.bat works fine now.
Thanks for the help Gentek.
Turns out that a USB Bluetooth adaptor I had plugged in was the source of the problem. And the only way I was able to find out that info was because of Gentek's picture instructions. I unplugged it and the build.bat works fine now.
Thanks for the help Gentek.
- Siberian Tiger
- Posts: 476
- Joined: Fri Jun 12, 2009 11:23 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): KUbuntu 22.04.1 LTS
- Graphics Processor: nVidia (Modern GZDoom)
- Location: United States
- Contact:
Re: [WolfenDoom] Blade of Agony (new shots p103)
No, doing this - exactly will not resolve anything to regards to JimpArgon's issue. The WolfenDoom compiler explicitly uses the 7za.exe located in the /tools/ directory, not what is available in the host system and forcing 7zip as a prerequisite. Thus, defining:GENTEK wrote:You seem have not define 7zip to compiling I presume!
Try that!![]()
http://i.imgur.com/zr2fTE1.png
Code: Select all
%ProgramFiles%\7zip\JimpArgon, please make a follow up post if the issue comes back.
Re: [WolfenDoom] Blade of Agony (new shots p103)
oh yeah forgot to ask, where is the key for the chest on e1m1?? first time i played i found it, but now i dont see it anywhere -.-
Re: [WolfenDoom] Blade of Agony (new shots p103)
Keep looking, maybe there's a hidden switch in some office, you never know.Mav3rick wrote:oh yeah forgot to ask, where is the key for the chest on e1m1?? first time i played i found it, but now i dont see it anywhere -.-
Re: [WolfenDoom] Blade of Agony (new shots p103)
I will if I come across the issue again, but as I mentioned before, it was a Bluetooth adaptor I had plugged into one of my USB ports. I have no idea why that was the cause of the issue I was having... But I have since removed it and have not come across any issues at all. I even re-downloaded and compiled BOA before this post just to make sure. And everything went fine.Siberian Tiger wrote:JimpArgon, please make a follow up post if the issue comes back.

