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Re: RELEASE: Wolfenstein 3D TC Version 3.1
Posted: Sat Sep 20, 2025 9:47 am
by AFADoomer
Sorry, haven't been paying much attention to this post lately...
The GAMEMAPS checks are based on known releases of the Wolf3D and SoD products (see the
ECWolf Wiki for the listing I used, since I don't own all versions).
If your GAMEMAPS was ever modified at all, it won't work.
EdalgmGaming wrote: Fri Jun 27, 2025 5:15 pm
Looking through the code, what's The Ultimate Challenge UAC Version?
Belated reply to this post...
The original release of The Ultimate Challenge had several different wall graphics in the finale level.
The version that seems to be more prevalent (Activision release) is one that was supposedly originally sent to the ID team as a preview/joke that had some Doom-texture derived wall graphics.
You can see comparison images and details in the first post
here.
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Posted: Mon Nov 17, 2025 8:16 am
by Mortimm
Glad I got to this, considering I want Wolf 3D and games like that to be in one launcher so I appreciate work like this being done.
An extra cool thing would be if it could be launched from that menu where you can launch hexen and that, and have the wolf3d conversion in there too. Not sure if it's possible, but it'd be sick.
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Posted: Mon Nov 17, 2025 8:23 am
by D2 Mod Player
That would be an insanely awesome feature. I have the feeling though, that you'd need that in a custom launcher outside of the game itself. And you can already do that with launchers like ZDL.
PS, I apologize for any misinformation I've given. Sometimes I really do not know what the hell you guys are saying. LOL.
But while I am here cussing at you all I'll give a life update, because it is a HUGE influence on the state of my Wolf 3D HD update, which is 100% and not released, as well as other promised HD mods!
My mother passed away 2 1/2 months ago and I've had additional loss since then. Mom had alzheimer's and her disease was tragic and a huge reason for the personal drama I hinted at these last 3 years. So you can probably imagine, I feel like an entirely different person and cannot even seem to recall my motivation in these projects. I'm hoping in the coming months I will be back to normal! That I can release completed work, as well as future HD mods I've worked so hard to complete!
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Posted: Mon Nov 17, 2025 7:29 pm
by AFADoomer
Mortimm wrote: Mon Nov 17, 2025 8:16 am
Glad I got to this, considering I want Wolf 3D and games like that to be in one launcher so I appreciate work like this being done.
An extra cool thing would be if it could be launched from that menu where you can launch hexen and that, and have the wolf3d conversion in there too. Not sure if it's possible, but it'd be sick.
Just put the files in the folder with the rest of your IWADs and it'll show up in the engine's launcher in the IWAD selection dialogue... By default, that's the same folder GZDoom or UZDoom is in.
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Posted: Tue Dec 23, 2025 5:37 am
by Mortimm
AFADoomer wrote: Mon Nov 17, 2025 7:29 pm
Mortimm wrote: Mon Nov 17, 2025 8:16 am
Glad I got to this, considering I want Wolf 3D and games like that to be in one launcher so I appreciate work like this being done.
An extra cool thing would be if it could be launched from that menu where you can launch hexen and that, and have the wolf3d conversion in there too. Not sure if it's possible, but it'd be sick.
Just put the files in the folder with the rest of your IWADs and it'll show up in the engine's launcher in the IWAD selection dialogue... By default, that's the same folder GZDoom or UZDoom is in.
That it does! I mixed it up with a different conversion. Appreciate your help! This is fantastic!
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Posted: Tue Apr 07, 2026 11:25 am
by BrainyCabde
Is there any reason why the weapon sprites found in Wolf3D_HighRes.pk7 won't load in GZDoom? Been trying to figure this out for some time now. Any help would be greatly appreciated.
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Posted: Wed May 06, 2026 4:33 pm
by AFADoomer
BrainyCabde wrote: Tue Apr 07, 2026 11:25 am
Is there any reason why the weapon sprites found in Wolf3D_HighRes.pk7 won't load in GZDoom? Been trying to figure this out for some time now. Any help would be greatly appreciated.
Here's an updated version that should work with the current release. I changed some sprite names for the 3.1 release, and this pack was never updated.