Also, Go 2 It UV Max with this mod anyone??
Brütal Doom v0.18
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Holy crap, this mod is amazing! Now if only we could get TUTNT fully brütalized...
Also, Go 2 It UV Max with this mod anyone??
Also, Go 2 It UV Max with this mod anyone??
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Jumprex1996
- Posts: 24
- Joined: Mon Nov 14, 2011 2:21 pm
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
what do you think about the sound of steps and zoom for rocket launcher? (I think that crosshair should not be used just for decoration
)
- insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
hey mark! I just took a glance at the weapons code and I found this:
In the rifle:
In the chaingun:
Whats up with shaking your ass?
In the rifle:
Code: Select all
TNT1 A 0 A_FireCustomMissile("ShakeYourAssMinor", 0, 0, 0, 0)
Code: Select all
TNT1 A 0 A_FireCustomMissile("ShakeYourAss", 0, 0, 0, 0)
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I really wanted to try that map, but the .exe doesn't work for me (it asks me for a x86 OS instead of my 64 one)RV-007 wrote:This makes "The Sky May Be" wad (by itself [link is here: http://www.doomworld.com/idgames/index.php?id=8079 ]) really fun to play. I was kicking ass!
I recalled descending upon the barons for a gun showdown. The rifle was killer/instrumental in taking down the spider demons. The berserk-only-or-rouse-mob maze was pretty cool. Fighting the cyberdemons seems like futile effort in vain, but amazingly, the monster does die. The cacodemon tower was a tough camp out. Sniping the possessed humans was at the brink between "destroy or die".
HINT: When you read the 'Stairway to Heaven' sign, you have limited time to run back down to reach the bottom elevator.
Any way to make it work?
(EDIT: ok I figured it was a .rar, renamed and unpacked it, It works)
Also, how are you using TSMB with Brutal Doom? Is there any way to load it as a .pk3 or something?
(EDIT: I've been able to play the map with BD, but it's obviously made with the special weapons and monsters in mind so I'll play it normally)
Last edited by plesi42 on Wed Jan 25, 2012 2:42 pm, edited 2 times in total.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
The "FireCustomMissle" part means exactly what it says. Sergeant_Mark_IV created a custom actor, to make the screen shake effect when you fire your weapon, or when a barrel explodes/etc. He can name the custom actor whatever he wants, so he named it "ShakeYour*ss" just for the heck of it. I don't really like the shake effect, so I removed that line in the weapons DECORATE. I can't remember where Sergeant defined the "ShakeYour*ss" actors themselves, though.insightguy wrote:hey mark! I just took a glance at the weapons code and I found this:
In the rifle:In the chaingun:Code: Select all
TNT1 A 0 A_FireCustomMissile("ShakeYourAssMinor", 0, 0, 0, 0)Whats up with shaking your ass?Code: Select all
TNT1 A 0 A_FireCustomMissile("ShakeYourAss", 0, 0, 0, 0)
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Edward-san
- Posts: 1774
- Joined: Sat Oct 17, 2009 9:40 am
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
The two frontal-diagonal sprites animations of the Demon when it's sleeping are a little bit discrepant from the other sides animations (the legs are not firm).
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Updated the shotgun some more with a new barrel and a handless sheet, both courtesy of JoeyTD's Duke shotgun edits and his handless weapons sheet (to make applying BD hands easier).

Edit: Updated it a bit so you can now see the sight in the first cocking frame, makes the transition a lot smoother.

Edit: Updated it a bit so you can now see the sight in the first cocking frame, makes the transition a lot smoother.
Last edited by Mike12 on Fri Jan 27, 2012 9:58 am, edited 1 time in total.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
WOW that's a beaut 
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Here's a smoothened out one, just because I felt like doing it. (Turned out surprisingly nice too.)
And if someone asks about how I did the sight, let's just say that the transform tools in CS5 are REALLY GOOD. (A bit manual tweaking included though.)
And if someone asks about how I did the sight, let's just say that the transform tools in CS5 are REALLY GOOD. (A bit manual tweaking included though.)
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- ShotGunn.png (14.51 KiB) Viewed 1033 times
- Reisal
- Posts: 1258
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- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: New York State
- Contact:
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Matches the new 'modern' pickup sprite 
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
The idle sprite is a little -too- shiny, looses a bit of the grit that way. The rest looks pretty good though.Blox wrote:Here's a smoothened out one, just because I felt like doing it. (Turned out surprisingly nice too.)
And if someone asks about how I did the sight, let's just say that the transform tools in CS5 are REALLY GOOD. (A bit manual tweaking included though.)
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Couldn't really reduce it, even with a gradient map.
Though if you look at the second frame (first pull), it ought to fit right in.
Though if you look at the second frame (first pull), it ought to fit right in.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Yeah, though, I think it works well with the original frame too (since the barrel on the smoothed cocking frames seems to be a bit darker compared to the smoothed idle frame), but it could easily go either way.
I like the new, more plastic-looking pump a lot too, it really drives in the modern look. But it actually needs that shadow from the original pump, since that's the shadow from the hand gripping onto it.
I like the new, more plastic-looking pump a lot too, it really drives in the modern look. But it actually needs that shadow from the original pump, since that's the shadow from the hand gripping onto it.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
That's easily fixed. 
- Attachments
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- ShotGunnr.png (20.06 KiB) Viewed 984 times
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Out of all the BD shotgun variants that I've seen, I like these new ones the most. Hopefully they can be added to the next version.

