Brütal Doom v0.18

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foul_owl
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by foul_owl »

Holy crap, this mod is amazing! Now if only we could get TUTNT fully brütalized...

Also, Go 2 It UV Max with this mod anyone?? :mrgreen:
Jumprex1996
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Jumprex1996 »

what do you think about the sound of steps and zoom for rocket launcher? (I think that crosshair should not be used just for decoration :D )
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insightguy
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by insightguy »

hey mark! I just took a glance at the weapons code and I found this:
In the rifle:

Code: Select all

TNT1 A 0 A_FireCustomMissile("ShakeYourAssMinor", 0, 0, 0, 0)
In the chaingun:

Code: Select all

TNT1 A 0 A_FireCustomMissile("ShakeYourAss", 0, 0, 0, 0)
Whats up with shaking your ass?
plesi42
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by plesi42 »

RV-007 wrote:This makes "The Sky May Be" wad (by itself [link is here: http://www.doomworld.com/idgames/index.php?id=8079 ]) really fun to play. I was kicking ass! :D
I recalled descending upon the barons for a gun showdown. The rifle was killer/instrumental in taking down the spider demons. The berserk-only-or-rouse-mob maze was pretty cool. Fighting the cyberdemons seems like futile effort in vain, but amazingly, the monster does die. The cacodemon tower was a tough camp out. Sniping the possessed humans was at the brink between "destroy or die".

HINT: When you read the 'Stairway to Heaven' sign, you have limited time to run back down to reach the bottom elevator.
I really wanted to try that map, but the .exe doesn't work for me (it asks me for a x86 OS instead of my 64 one)
Any way to make it work?
(EDIT: ok I figured it was a .rar, renamed and unpacked it, It works)

Also, how are you using TSMB with Brutal Doom? Is there any way to load it as a .pk3 or something?
(EDIT: I've been able to play the map with BD, but it's obviously made with the special weapons and monsters in mind so I'll play it normally)
Last edited by plesi42 on Wed Jan 25, 2012 2:42 pm, edited 2 times in total.
Zombieguy
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Zombieguy »

insightguy wrote:hey mark! I just took a glance at the weapons code and I found this:
In the rifle:

Code: Select all

TNT1 A 0 A_FireCustomMissile("ShakeYourAssMinor", 0, 0, 0, 0)
In the chaingun:

Code: Select all

TNT1 A 0 A_FireCustomMissile("ShakeYourAss", 0, 0, 0, 0)
Whats up with shaking your ass?
The "FireCustomMissle" part means exactly what it says. Sergeant_Mark_IV created a custom actor, to make the screen shake effect when you fire your weapon, or when a barrel explodes/etc. He can name the custom actor whatever he wants, so he named it "ShakeYour*ss" just for the heck of it. I don't really like the shake effect, so I removed that line in the weapons DECORATE. I can't remember where Sergeant defined the "ShakeYour*ss" actors themselves, though.
Edward-san
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Edward-san »

The two frontal-diagonal sprites animations of the Demon when it's sleeping are a little bit discrepant from the other sides animations (the legs are not firm).
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Mike12
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Mike12 »

Updated the shotgun some more with a new barrel and a handless sheet, both courtesy of JoeyTD's Duke shotgun edits and his handless weapons sheet (to make applying BD hands easier).

Image

Edit: Updated it a bit so you can now see the sight in the first cocking frame, makes the transition a lot smoother.
Last edited by Mike12 on Fri Jan 27, 2012 9:58 am, edited 1 time in total.
Dan50
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Dan50 »

WOW that's a beaut :D
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Blox
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Blox »

Here's a smoothened out one, just because I felt like doing it. (Turned out surprisingly nice too.)
And if someone asks about how I did the sight, let's just say that the transform tools in CS5 are REALLY GOOD. (A bit manual tweaking included though.)
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Reisal
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Reisal »

Matches the new 'modern' pickup sprite :)
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Mike12
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Mike12 »

Blox wrote:Here's a smoothened out one, just because I felt like doing it. (Turned out surprisingly nice too.)
And if someone asks about how I did the sight, let's just say that the transform tools in CS5 are REALLY GOOD. (A bit manual tweaking included though.)
The idle sprite is a little -too- shiny, looses a bit of the grit that way. The rest looks pretty good though.
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Blox
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Blox »

Couldn't really reduce it, even with a gradient map.
Though if you look at the second frame (first pull), it ought to fit right in.
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Mike12
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Mike12 »

Yeah, though, I think it works well with the original frame too (since the barrel on the smoothed cocking frames seems to be a bit darker compared to the smoothed idle frame), but it could easily go either way.
I like the new, more plastic-looking pump a lot too, it really drives in the modern look. But it actually needs that shadow from the original pump, since that's the shadow from the hand gripping onto it.
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Blox
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by Blox »

That's easily fixed. :p
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MagSigmaX
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Post by MagSigmaX »

Out of all the BD shotgun variants that I've seen, I like these new ones the most. Hopefully they can be added to the next version.
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