Brütal Doom v0.18
- Sgt Dopey
- Posts: 558
- Joined: Thu Jan 13, 2011 8:44 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Australia
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Let me guess the bulletholes in the ground are for open gl only right
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
No. You still can see them in Software mode, but not in the same quality
- Sgt Dopey
- Posts: 558
- Joined: Thu Jan 13, 2011 8:44 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Australia
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
So it will be like the blood pools?
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
- insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
By the way.... what is the tactical use of the grenade launcher?
I mean isn't the rocket launcher good enough? the grenades don't go as far as the rockets or do any more damage.
I mean isn't the rocket launcher good enough? the grenades don't go as far as the rockets or do any more damage.
- Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
- Contact:
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Indirect fire. Over walls and such.insightguy wrote:By the way.... what is the tactical use of the grenade launcher?
I mean isn't the rocket launcher good enough? the grenades don't go as far as the rockets or do any more damage.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I wonder if your going to restore the original Arch Vile default death? Since I never liked the current bloodless default death.
- drfrag
- Vintage GZDoom Developer
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- Location: Spain
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
I want iron sights for the shotgun now! By the way awesome mod, truly a masterpiece.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Are there any huge plans for the official version of Brutal Doom once it finally exits its BETA stage? I'll bet the official V1 will be awesome.
- RV-007
- Posts: 1501
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- Location: Dying w/ civilization or living after it
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Re: Brütal Doom v0.14: A Brutal Christmas Gift!
This makes "The Sky May Be" wad (by itself [link is here: http://www.doomworld.com/idgames/index.php?id=8079 ]) really fun to play. I was kicking ass! 
I recalled descending upon the barons for a gun showdown. The rifle was killer/instrumental in taking down the spider demons. The berserk-only-or-rouse-mob maze was pretty cool. Fighting the cyberdemons seems like futile effort in vain, but amazingly, the monster does die. The cacodemon tower was a tough camp out. Sniping the possessed humans was at the brink between "destroy or die".
HINT: When you read the 'Stairway to Heaven' sign, you have limited time to run back down to reach the bottom elevator.
I recalled descending upon the barons for a gun showdown. The rifle was killer/instrumental in taking down the spider demons. The berserk-only-or-rouse-mob maze was pretty cool. Fighting the cyberdemons seems like futile effort in vain, but amazingly, the monster does die. The cacodemon tower was a tough camp out. Sniping the possessed humans was at the brink between "destroy or die".
HINT: When you read the 'Stairway to Heaven' sign, you have limited time to run back down to reach the bottom elevator.
- Lioyd_Irving
- Posts: 427
- Joined: Fri Dec 07, 2007 1:47 am
- Location: Southtown
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Hey, man. I love the responsiveness of the guns in the latest versions. The only issue I had with it were some stiff-ish animations, so I whipped this up for a start:

Spoiler: code and stuffFor use with the shotgun. It doesn't affect or break anything as far as gameplay goes. Tell me what you think, I'll be glad to make more.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
Hmmm, I'll have to try that later. But right now, I'm having school troubles.
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
That's awesome. I would love to see more of this for other weapons if you could do it.Lioyd_Irving wrote:Hey, man. I love the responsiveness of the guns in the latest versions. The only issue I had with it were some stiff-ish animations, so I whipped this up for a start:
Spoiler: code and stuffFor use with the shotgun. It doesn't affect or break anything as far as gameplay goes. Tell me what you think, I'll be glad to make more.
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
What does this do? I tried to see where it goes but couldn't figure it out in Slade.Lioyd_Irving wrote:Hey, man. I love the responsiveness of the guns in the latest versions. The only issue I had with it were some stiff-ish animations, so I whipped this up for a start:
Spoiler: code and stuffFor use with the shotgun. It doesn't affect or break anything as far as gameplay goes. Tell me what you think, I'll be glad to make more.
- Sergeant_Mark_IV
- Posts: 812
- Joined: Wed Feb 02, 2011 12:44 pm
- Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)
Re: Brütal Doom v0.14: A Brutal Christmas Gift!
This made the shotgun fire animation waaay smoother.

