The WIP Thread

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Ryan Cordell
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ryan Cordell »

Starting to work on a new set of flags for A_SpawnItemEx, which should let it act similar to how RandomSpawner does, by transferring its own args, special, spawn flags and etc. to the newly spawned actor. Quick test with KDiZD Z1M3 showed promising results, might try to implement some form of boss tracking like it has as well.

Why you ask? Because I can spawn multiple actors in one go with SpawnItemEx with greater flexibility (and ease) than just using RandomSpawner. So hey, good thing it's ToB only! :P

EDIT: Scratch the idea of tracking bosses, that'd require rewriting the entire function. I'd prefer to leave that handling for RandomSpawner.
Last edited by Ryan Cordell on Thu Aug 16, 2012 12:19 am, edited 1 time in total.
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Project Shadowcat
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Project Shadowcat »

Been doing a few more textures for my game. Again, feedback encouraged. This is the SPCDOORx series this time. Trying to use as little Freedoom stuff as possible. :P

ImageImageImageImage

I got to see the first one in-game with my earlier posted "chocolate-bar" SLADWALL texture, it looks pretty good.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Zombieguy »

PDF, does this game you're making have any relation with Doom? Or are you making a game using a different coding language (e.g., C++/C#)?
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by BouncyTEM »

it's a doom mod, and one i'm looking forward to.

Wouldn't mind contributing to it either every once and a while, but I got a lot under my plate. XD
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Project Shadowcat »

Bouncy wrote:it's a doom mod, and one i'm looking forward to.
This.
Bouncy wrote:Wouldn't mind contributing to it either every once and a while, but I got a lot under my plate. XD
That's alright. I should be okay for now.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Zombieguy »

Bouncy wrote:it's a doom mod, and one i'm looking forward to.
I see. Is there a thread about it?
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Project Shadowcat »

Zombieguy wrote:
Bouncy wrote:it's a doom mod, and one i'm looking forward to.
I see. Is there a thread about it?
It's locked and I do not wish to start a new one free of all the bullshit that was in it. Yet. I don't have enough new stuff to show.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Zombieguy »

Oh, I see. I think I actually remember taking a look at that thread, when you put it like that.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Zippy »

Project Dark Fox wrote:ImageImageImageImage
Looks good. But if it's meant to be a door, I'm not completely feeling the "door" in it. Then again, also seeing the texture flat and side by side with others of its kind is different than seeing it embedded in an alcove or doorway, so I can't really say for sure...
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by ETTiNGRiNDER »

Zippy has a point, they're nice textures, but at the moment say "lift" more than "door" to me.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Enjay »

Agreed. It's definitely some sort of tech-device and it looks good but it doesn't say "door" to me.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Zombieguy »

I too agree. it doesn't say "door" to me hardly at all. But that aside, it looks great.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ryan Cordell »

Makes me think more of Metropolis Zone's background machinery.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Project Shadowcat »

Suggestions, then?
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by gerolf »

Project Dark Fox wrote:Suggestions, then?
Use it as a lift or a wall that is animated (to look like a machine like someone had said it may have been).

Though I don't have much suggestions I could offer, I have no idea what this is for.



EDIT: This may be stupid, but I made this, and because it looks like an over sized dumbbell like thing, maybe this could be a trap wall too? Like it shoots out a projectile.
spcdoor1.png
spcdoor1.png (10.67 KiB) Viewed 486 times
If you did so, maybe make that triangle a "CAUTION" sign.
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