But then you realized that was incredibly frustrating and just made 'em drop keys.

Spoiler:The train of thought that led to me making these enemies in the first place then got me thinking: surely some of the zombified scientists would still have their keycards on them? So here they are. The translations are purely for gameplay purposes, although I had to make them green for convenience's sake. I'll probably end up giving them unique heads at least.
Thanks, that seems to look right. I'm going to work with power of 2 sizes instead of trying to fight against the system to match real-life measurements and with your data given, a sector that is 256 tall does feel like an average single storey-home, which is fine.Minigunner wrote:91, assuming that 128 units = 8 feet, the player is 6 feet tall, and his eye level is 4 inches below the top of his head.Nash wrote:What's a good Player.Viewheight for a 64x128 door texture in a Doom map? Assuming the player is your typical average American adult.
That's not a bad idea, actually.TerminusEst13 wrote:How will you handled colored skulls? Blow off a colored imp's head?