[Wolfenstein: Blade of Agony] v3.1 released (p204)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
JimpArgon
Posts: 470
Joined: Mon Jul 04, 2016 9:03 pm
Location: Florida

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by JimpArgon »

Scuba Steve wrote:
Tormentor667 wrote:Thanks alot guys
a lot
I'm sure you will appreciate this one.
Spoiler:
drako
Posts: 30
Joined: Fri Jan 08, 2016 8:16 pm

Re: [WolfenDoom] Blade of Agony (Get Psyched! - Aug 1st, 201

Post by drako »

Graf Zahl wrote: The most likely cause for overheating is dust in the fans or something else obstructing air flow. No idea how easy this would be to clean on a laptop, though.

You are right, it was dust. I cleaned the laptop using vacuum cleaner. I even did not have to open the laptop. Now temperature does not go over 80 C and the CPU does not slow down. :)
User avatar
Wiw
Posts: 769
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Wiw »

The skyboxes and portals - they're all broken!
User avatar
Ozymandias81
Posts: 2069
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars
Contact:

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Ozymandias81 »

Wiw wrote:The skyboxes and portals - they're all broken!
Always add the gzdoom build version when you come with things like these... r1905 of GZDoom? Keep in mind that with recent Bloom and Tonemap features some stuff is broken... On my side if I scale my fullscreen (1024x768) on a value of 10-9, you'll get glitches on screen, like a black/bloomish seams all over the screen
User avatar
Wiw
Posts: 769
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Wiw »

Hang on, I'll update to the latest one, see if that helps.

Also, in C2M1, it appears that the keys are switching between keys and keycards.

Furthermore: some of the sound is massively delayed. It's incredibly distracting.
vorty
Posts: 9
Joined: Fri Jul 18, 2014 3:17 pm

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by vorty »

Loving the latest beta from GitHub. This is AAA work!

Two questions though:

1. In C1 I thought I collected all the Eisenmann files in the 6 maps, but I don't see any way to access the secret mission. Did I miss one? If so, what can I put into the console to access the C1 hidden mission?

2. Is there an active hidden mission in C2? If so, is what's the console command to reach it?
User avatar
Ozymandias81
Posts: 2069
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars
Contact:

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Ozymandias81 »

vorty wrote:Loving the latest beta from GitHub. This is AAA work!

Two questions though:

1. In C1 I thought I collected all the Eisenmann files in the 6 maps, but I don't see any way to access the secret mission. Did I miss one? If so, what can I put into the console to access the C1 hidden mission?

2. Is there an active hidden mission in C2? If so, is what's the console command to reach it?
1. You need to bring Eisenmann files to prof. Gutenberg on the lab at the headquarters

2. Just type listmaps then warp with map (name)
User avatar
Mav3rick
Posts: 966
Joined: Sun Jan 13, 2013 6:48 pm
Location: Hell

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Mav3rick »

there are secret levels?? holy molly! O.o
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Captain J »

IKR, mine's favorite secret map is Astrostein one!
vorty
Posts: 9
Joined: Fri Jul 18, 2014 3:17 pm

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by vorty »

Ozymandias81 wrote:
vorty wrote:Loving the latest beta from GitHub. This is AAA work!

Two questions though:

1. In C1 I thought I collected all the Eisenmann files in the 6 maps, but I don't see any way to access the secret mission. Did I miss one? If so, what can I put into the console to access the C1 hidden mission?

2. Is there an active hidden mission in C2? If so, is what's the console command to reach it?
1. You need to bring Eisenmann files to prof. Gutenberg on the lab at the headquarters

2. Just type listmaps then warp with map (name)
Thanks for this. I was giving the files to Gutenberg the whole time, but he kept asking for more. I must have missed one. So glad I checked out C1's secret mission. What a fantastic (and hard!) level to get through. Love the execution of the escape at the end. C2M1 was also the perfect homage to Indy/Tomb Raider. I can't remember a mod that's come even close to the polish and fun that this beta delivers! Really can't wait to play the final product.
Talon1024
 
 
Posts: 376
Joined: Mon Jun 27, 2016 7:26 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Talon1024 »

User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Captain J »

I kinda want it specifically!
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Tormentor667 »

Wiw wrote:Also, in C2M1, it appears that the keys are switching between keys and keycards.
Furthermore: some of the sound is massively delayed. It's incredibly distracting.
Keep in mind that C2 is heavily under construction and far from being finished, I'd suggest not playing it and spoil yourself. Concerning the issue with the sound: I have no idea what's wrong here, noticed that as well but no idea why.
Captain J wrote:IKR, mine's favorite secret map is Astrostein one!
For good, after BoA is released, we might consider a spin-off ;)
User avatar
Velaron
Posts: 105
Joined: Fri Dec 27, 2013 5:00 am

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Velaron »

Does it say perspectiven on the web-site by purpose?
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: [WolfenDoom] Blade of Agony (Web of Agony online!)

Post by Tormentor667 »

Where?
Post Reply

Return to “TCs, Full Games, and Other Projects”