The projectiles can be voxels, but not the weapon itself.Snarboo wrote:Can we use voxels for our weapon, or would that clash too much with the rest of the pack?
Also bear in mind voxels are a recent thing, so might not be Zandronum-supported.
The projectiles can be voxels, but not the weapon itself.Snarboo wrote:Can we use voxels for our weapon, or would that clash too much with the rest of the pack?
Okay, sounds reasonable! Mostly wanted to use it for ejecting shells since voxels can naturally rotate.TerminusEst13 wrote:The projectiles can be voxels, but not the weapon itself.
Also bear in mind voxels are a recent thing, so might not be Zandronum-supported.
No frickin' way.Sgt. Shivers wrote:Spoiler:Some screenshots from my map.
Spoiler:My map is 100% laid out now, complete with a boss fight arena kind of thing at the end! I tried to use zero scripting whatsoever in making the map, which made creating the boss fight kind of hard, but through use of walk-over triggers I think I managed a good compromise. As you can see on the left hand side, I have a couple teleport-based monster closets. I took the Serious Sam approach with them and made it pretty obvious when there's gonna be a monster ambush. There are no custom assets aside from the music, which I'm fine with. I tried to keep it as vanilla as possible.
Spoiler:
Yup! Please feel free to join in.Bobman23 wrote:I know I'm sorta late to the party, but I was wondering if people are still allowed to join Dump 3? I just saw the video Term uploaded on it and it seems like the kick in the butt I needed to try something new.
If I'm not too late I'd love to try and put together a map.
Yup!OMAE WA wrote:By the way, can I submit two maps?