And here it comes v3.3!
Somehow, I felt in previous releases that there were still a few things missing, so I put my hands on work again and once completed I share it to you as usual. And what's new this time? Ok, let's see:
- New weapon available: the
Peashooter. (What, a peashooter now? Really?!) Well yes, why not? This long-shaped pipe will allow you throwing as many darts you want to your enemies, in case the standard ammo is scarce or you're running out of it. In fact, it's another Slot-1 emergency weapon like your fists or chainsaw, but with the benefit to attack at long range, with an unlimited set of harmful darts. You can also use it as a limited-damage club, in case you're surrounded.
- Bestiary increased with five more dangerous enemies:
Dart Shooter Zombie (yeah, this one can give you the aforementioned weapon),
Supreme Shotgunner (he attacks with an Auto Shotgun, so be very careful),
Plasma Gunman Zombie (another rat lab with a powerful plasma gun in his hands),
CyberKnight (a-ha, a cybernetic Hell Knight creature, don't take it as a joke or you'll be sorry) and the
Viscount of Hell(an advanced flamboyant and fearsome version of the standard Baron of Hell, but as every fire-based enemy, ice is its weakness!).
- A new and green-skinned Auto Shotgun weapon. As powerful as previous grayish version, but with a cooler aspect!
- Updated HXRTC HUD to v5.4 for keeping compatibility with new weapons.
- Code optimizations and tweaks, and pertinent bugfixings.
And that's all for now, more or less... Keep enjoying and having fun!
4thcharacter wrote:Whenever I reload the rifle I lose the entire ammo that's used for it. Am I the only one getting this bug? Using the current official release of GZDoom.
Hello, may I ask you... When you say the 'current official release' of GZDoom, are you referring to
v2.1.1, v2.1.1 (64 bits) or v1.9.1? In my case I am using v2.1.1 (64 bits), and I'm not able to reproduce the problem...
(However, some time ago I WAS ABLE to reproduce the issue with the MP40 and its ammo, running with a development release of GZDoom v2.1, so it could be an internal bug of (G)ZDoom perhaps?)
