doom2 meets zdoom( new progress page1 )
- Unholypimpin
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Re: doom2 meets zdoom d2mzd(tricks n traps finished)
either way it looks fantastic =D. i tryed something new on map 01, a elevator its kinda glitchy though =[
- Unholypimpin
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Re: doom2 meets zdoom d2mzd(tricks n traps finished)
level 4 and level 10 are now complete.
- Unholypimpin
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Re: doom2 meets zdoom d2mzd(tricks n traps finished)
im gonna restore the old key system, however ill be adding new keys like green white black and such. im also thinking of making levels 1,2,3,4 longer after i complete levels 5 and 6.
Re: doom2 meets zdoom d2mzd(tricks n traps finished)
Remember that the early levels don't need to be long - particularly as even the later levels in Doom 2 weren't notable for taking forever. Good choice on the key thing though.
As for my map... I've got my list of observations and the like, plus the map file itself, so I can carry on with it sooner or later. Thing is, I'm on a two week break now, so that means I'm very likely to be doing more social things (worst example being working with my brother on little maps
). I'll probably find time to make headway with this though.
As for my map... I've got my list of observations and the like, plus the map file itself, so I can carry on with it sooner or later. Thing is, I'm on a two week break now, so that means I'm very likely to be doing more social things (worst example being working with my brother on little maps
- Unholypimpin
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Re: doom2 meets zdoom d2mzd(levels 4 and 10 are done)
dont worry you have lots of time man, because it will be awhile before level 20 is released anyways since im still on level 5. plus im also splitting the time between my demon team deathmatch and d2mzd. im happy that you wanted to help in the first place, deal with your stuff in life then come help =D
ill probably be putting out a demo when 10 levels are complete, hopefully this time around people will be happyer about it rather than unhappy.
ill probably be putting out a demo when 10 levels are complete, hopefully this time around people will be happyer about it rather than unhappy.
- Unholypimpin
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Re: doom2 meets zdoom d2mzd(tricks n traps finished)
bad news, i might not be able to build maps for this project for awhile or even manage it because life has thrown me some curve balls. i wont go into details why but, i wanna see if someone wants to take up this project temperarly or perminatly if i do go absent.
Re: doom2 meets zdoom d2mzd "possiable bad news"
That sucks, I'm really looking forward to this. Too bad I'm not a mapper at all. Who else was making maps for this?
- Unknown_Assassin
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Re: doom2 meets zdoom d2mzd "possiable bad news"
Team members are on the first page.Xim wrote:That sucks, I'm really looking forward to this. Too bad I'm not a mapper at all. Who else was making maps for this?
- Unholypimpin
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Re: doom2 meets zdoom d2mzd "possiable bad news"
k looks like i got lucky this time and hit a homerun with lifes curve ball =D. this project shall go ahead as planned
- hnsolo77
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Re: doom2 meets zdoom d2mzd
good to see the old key system returning... mind if i make a generic secret exit in MAP28?
as for progress... there is like none... Fallout 3 currently owns my soul.
as for progress... there is like none... Fallout 3 currently owns my soul.
- Unholypimpin
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Re: doom2 meets zdoom d2mzd
u have alot of time hnsolo77 so dont worry. play your fallout3 and i know all about addictions because i use to play wow. u want level 28 to have a secret level? if so thats fine by me, because i wanted to make a bunch of secret levels anyways to spice things up. yah old key system makes more sense since all the other team members are doing it.
Re: doom2 meets zdoom d2mzd
Don't fear to ask for more team members...I can come if it's still possible 
- Unholypimpin
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Re: doom2 meets zdoom d2mzd
team spots are always open since all the maps arnt done yet. so if you wanna sign up make sure you tell me. 
but im not gonna be begging for people to sign up, because i want people to want to do this rather than feel pushed into it.
more team members = faster production =D
but im not gonna be begging for people to sign up, because i want people to want to do this rather than feel pushed into it.
more team members = faster production =D
Re: doom2 meets zdoom d2mzd
in the first page, did you mentioned weapons? this is where my resourse-weapons come to place, my hunting rifle (it's a unrealesed resourse weapon, so i PM it to you, or you pm me for it, anyone who is reading this). im thinking to realese it though, even though it isnt a serious weapon. 
Re: doom2 meets zdoom d2mzd
And if you're doing new weapons, and if you wanna have any zombies with them, I might be willing to do a couple. This is probably going to create a lot of hype, so it'd be nice to be a part of it somehow.