Spoiler:
DooM the Tei-Tenga Incident NOT DEAD YET!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: DooM the tei-tenga incident(alpha 2)
here are some new shots of anomalys re-design
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: DooM the tei-tenga incident(alpha 2)
A screenshot that contains alot of already known spoilers about the doom bible
Spoiler:
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: DooM the tei-tenga incident
Just a quick update, im going to start ramping up work, so ive decided to post a weekly alpha for people to playtest. I need all the comments and critism that you can bring to bear.
Check back every tuesday for another update, some are small some are very very big.
Check back every tuesday for another update, some are small some are very very big.
Re: DooM the tei-tenga incident(alpha 2)
The corners of the skybox are easily viewable. Is that fixable?demo_the_man wrote:A screenshot that contains alot of already known spoilers about the doom bibleSpoiler:
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: DooM the tei-tenga incident
ill fix that right now infact
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: DooM the tei-tenga incident
First of all, I saw this bit in the rifle2 code:
This is because you have the +WEAPON.AMMO_CHECKBOTH flag for some reason, and no ammo2. Rifle, however, has an ammo2 and altfire. Since this does not, delete the flag.
I also have some complaints about the characters- most of their advantages are not acknowledged here.
Code: Select all
PISG A 0 A_JumpIfInventory("Clip",2,1) // Why do I still have to script this manually? O_O
Goto NoAmmoI also have some complaints about the characters- most of their advantages are not acknowledged here.
- Thi Barrett does not get her bayonet attack buff.
- Dimitri Paramo starts with a shotgun for some reason. I guess he was supposed to be good with all weapons, but this is a bit too much, as this alone puts him way ahead of the others at the start.
- Lorelei Chen's "pistol" (that is, the rifle) doesn't get a buff.
- There doesn't seem to be a coded shotgun buff for John Pietrovich (also, it's incorrectly spelled in-game as Petrovich).
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: DooM the tei-tenga incident
It was two man a for a while, but then martix went dark about a week after he started work on the maps for him. He helped alot with the PK3 stucture, and disseapeared soon after that.
Also thi barret is going to get her own special buff for her wepons the marksman rifle that fires slugs, and the slugs will be used with Pietrovichs doubleshotgun which will replace the spray rifle , and woops that shotgun was supposed to go to pietro, on his start
Chen is awaiting a female handed version of the doom pistol.
Also if you would like to join in, or know anyone who would be interested, send a PM, or just a reply here
Also thi barret is going to get her own special buff for her wepons the marksman rifle that fires slugs, and the slugs will be used with Pietrovichs doubleshotgun which will replace the spray rifle , and woops that shotgun was supposed to go to pietro, on his start
Chen is awaiting a female handed version of the doom pistol.
Also if you would like to join in, or know anyone who would be interested, send a PM, or just a reply here
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: DooM the tei-tenga incident
Will Petro start with the shotgun AND the rifle or just the shotgun? Having 2 good weapons to start would really make him the best character by far.
Also, there seems to be some blur on the last frame of the bayonet attacks.
Also, there seems to be some blur on the last frame of the bayonet attacks.
Re: DooM the tei-tenga incident
Hey, don't forget I'm available for anything you need, be it mapping (provided its in Zdoom-Hexen format), DECORATE, ACS or even graphics.
Re: DooM the tei-tenga incident
I'd like to help out with writing. Data logs, story intermissions, etc.
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RIPANDTEAR
- Posts: 29
- Joined: Mon Sep 29, 2014 5:03 pm
- Location: Ohio
Re: DooM the tei-tenga incident
I think all characters should start with a pistol and rifle or shotgun depending on the character. This would make it so you have a slow long range (rifle) and moderate RoF weapon (pistol) or a close range weapon (shotgun) and pistol. This would make it so that no character would start out more powerful than any other. How does this sound and will you include the spray rifle and chaingun?
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: DooM the tei-tenga incident
First off ive worked out the weapon startsRIPANDTEAR wrote:I think all characters should start with a pistol and rifle or shotgun depending on the character. This would make it so you have a slow long range (rifle) and moderate RoF weapon (pistol) or a close range weapon (shotgun) and pistol. This would make it so that no character would start out more powerful than any other. How does this sound and will you include the spray rifle and chaingun?
Thi barret, marksman rifle and bayonet 90hp normal speed
Loreli chen, pistol and some sort of melee weapon. 80hp+green armor for start high speed
Dimitri Paramo Rifle, bayonet 120hp move speed slow speed
Peitrovich Shotgun and rifle with bayonet 100hp modrate
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: DooM the tei-tenga incident
Here are some screenshots, from two new levels in the first episode
Spoiler:
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: DooM the tei-tenga incident
Sure thing, ill pm you some basic hammering i did with the story later today. Also do you know anyone willing to make hud faces for each of the doom bibles players. And an animator to work with the cutscenes?Janus3003 wrote:I'd like to help out with writing. Data logs, story intermissions, etc.
Re: DooM the tei-tenga incident
Hey, demo_the_man. Dont know if these sprites are already part of your resources, but I think they could prove useful:
http://www.doomworld.com/linguica/doom- ... opix1.html
http://www.doomworld.com/linguica/doom- ... /bush.html
http://www.doomworld.com/linguica/doom- ... allkc.html
http://www.doomworld.com/linguica/doom- ... /spr3.html
http://www.doomworld.com/linguica/doom- ... /spr5.html
http://www.doomworld.com/linguica/doom- ... /spr8.html
They are from stash of unused DooM resources Romero released.
Source: http://www.doomworld.com/linguica/doom- ... nails.html
http://www.doomworld.com/linguica/doom- ... opix1.html
http://www.doomworld.com/linguica/doom- ... /bush.html
http://www.doomworld.com/linguica/doom- ... allkc.html
http://www.doomworld.com/linguica/doom- ... /spr3.html
http://www.doomworld.com/linguica/doom- ... /spr5.html
http://www.doomworld.com/linguica/doom- ... /spr8.html
They are from stash of unused DooM resources Romero released.
Source: http://www.doomworld.com/linguica/doom- ... nails.html










