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After basically five months, this mod recevied an update!
I felt there were still some things to add to it, and the feedback from players left me with no other choice than to work on it again.
The update is small but it'll be worth it! There's a new weapon for the Barbarian, a Game Over screen, better accuracy for the Desperado and more damage for the Technomancer melee!
Spoiler: Changelog 12/05/24
12/MAY/2024
- New weapon for the Barbarian - Tim's Book; Spawns in BFG9000 spots.
- Lowered volume of all menu sounds by 40%.
- Rewrote a part of the tracers's code, thanks to LossForWords.
- New sprites for the A.E.G.I.S. shield hit, from Disruptor.
- Technomancer's melee got buffed slightly.
- Desperado's tracers were lowered accordingly and now the rifle
won't shoot too much above the crosshair, making sniping easier.
- Added a Game Over Screen!
Dr_Cosmobyte wrote: ↑Sun May 12, 2024 1:13 pm
After basically five months, this mod recevied an update!
I felt there were still some things to add to it, and the feedback from players left me with no other choice than to work on it again.
The update is small but it'll be worth it! There's a new weapon for the Barbarian, a Game Over screen, better accuracy for the Desperado and more damage for the Technomancer melee!
Spoiler: Changelog 12/05/24
12/MAY/2024
- New weapon for the Barbarian - Tim's Book; Spawns in BFG9000 spots.
- Lowered volume of all menu sounds by 40%.
- Rewrote a part of the tracers's code, thanks to LossForWords.
- New sprites for the A.E.G.I.S. shield hit, from Disruptor.
- Technomancer's melee got buffed slightly.
- Desperado's tracers were lowered accordingly and now the rifle
won't shoot too much above the crosshair, making sniping easier.
- Added a Game Over Screen!
Stray Jackals v1.2 is basically done. It needs some playtesting, but i can assure you the changelog is going to be BIG.
I added a dash movement for better mobility, buffed the hell out of the Barbarian, changed a lot of his special attacks, added a secret upgrade for each class, and many other cool things.
Apologies for the double bump.
Just wanted to showcase the dash movement as well as how the weapon upgrades are obtained. Ever hated how the Technomancer's Uzis run out of ammo quickly?
It's solved now. The uzi consumes one ammo every two shots. But that's not even half of the new changes. I honestly can't wait to update this.
I was delaying it a bit for spriting reasons, but it's finally here!
You can dash, you can unlock secret weapons, you can kill monsters more easily, classes were buffed, weapons are more lethal... whatever you need, the mod is better! I won't take too much explaining the changelog, because as you can see in the spoiler... it's huge!
Spoiler: Changelog
GENERAL CHANGES:
- Weapon upgrades are now in!
To obtain these upgrades, you can complete things in stages (such as grabbing
all items, kiling all monsters or finding all secrets), 15 times.
(You DON'T need to complete 15 stages! Just complete any conditions 15 times.)
- Added a new dashing system!
Double tap in any direction to dash. Dashing in the air
grants you a small jumping boost.
- New smallfont.
- New smoke effects.
- New Explosion sound.
- New barrel explosion sprites.
- Game Over Screen plays faster.
- New muzzleflash sprites by YukesVonFaust.
- Removed a few camera effects from weapons.
- Slot machine now has some glow underneath it.
- Slot machine odds are a bit easier to win now.
- Slot machine gives you 10x small pickups instead of 1x big.
BARBARIAN:
- Fastened Axe attacks.
- Fastened Sword attacks.
- Fastened Hammer attacks (slightly).
- Increased damage of the Axe.
- Increased damage of the Fists.
- Increased damage of the Arbalest.
- Fixed the colors of some Fist sprites.
- Reduced delay on the hammer Super Altfire.
- Fastened weapon select and deselect times.
- Axe now can be refired by holding the click.
- Added a Super Altfire for the Shield where you can throw it.
- 'Necromancer Gauntlets' Fist attack wasn't refiring properly. Fixed.
- Altfire and Super Altfire for the Fists changed:
Now the normal altfire is the 'Necromancer Gauntlets' attack,
while the super altfire launches a powerful red fireball
(same as the Tim's book, but at the cost of more mana).
- Super Altfire for the Axe changed:
Now you can summon Caerbannog to help you for a limited time,
at the cost of 33 mana. He's damn powerful, so enjoy!
- Tim's book had some sprite misnames. Fixed.
- Tim's book ammo consmption was not working properly. Fixed.
DESPERADO:
- New sprites for the Double Trouble.
- New sprites for the Winchester Recoil.
- Changed Desperado's 'Free Shot' prize for a 'Piercing Shot'.
- Changed Moses's Child into Newton's Child, a reference to the fact
the shotgun is a Sjogren Inertia (Laws of inertia, Sjogren Inertia... eh? eh?)
- Changed the way the E.R.I.S. fires:
Now it fires in multiple angles at the cost of 6 ammo.
- Added more frames for the Technomancer Uzis.
- Technomancer's Roundhouse kick is 50% faster!
- Technomancer weapons without altfires now have a quick kick.
- Changed the Electron Booster Omega ammo consumption from 9 to 6.
- SMGs now consumes 0.5 ammo per shot, solving the scarcity problem.