<WIP> Doom II Superficial Update

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SLON
Posts: 141
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: <WIP> Doom II Superficial Update

Post by SLON »

A small update has been released. You can download it from the link below:

https://drive.google.com/file/d/11An06A ... sp=sharing

As always, any ZDoom compatible port and the original Doom2 wad are required to run.

In fact, this was done a long time ago, but since I am now busy with a completely different project that has nothing to do with Doom, it’s better to release what is have.

As always, the main changes are for map 13, 16, and 31-32, for all the rest as far as.
JohnnyTheWolf
Posts: 1164
Joined: Mon Oct 05, 2015 8:37 am

Re: <WIP> Doom II Superficial Update

Post by JohnnyTheWolf »

I am really not sure what this project is about. You say the original pitch is no longer valid and you have been posting screenshots of Doom 1 levels.

Is it a reimagining of Doom 1 in Doom II? A remake of Doom II?
SLON
Posts: 141
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: <WIP> Doom II Superficial Update

Post by SLON »

This is a cosmetic improvement to the Doom 2 levels.

Segments of Doom 1 from a parallel development project, but now it is in freeze (I can put it, but there are only a few changed levels).
SLON
Posts: 141
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: <WIP> Doom II Superficial Update

Post by SLON »

I've been meaning to release this for a long time, but here's where the work stopped:

https://www.mediafire.com/file/zoy7rftv ... 5.zip/file

Most of the changes are on maps 13 and 16, as well as 31-32. Also includes an unfinished version for Doom 1. To run, you need any ZDoom-compatible port and original games WAD files.
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