A small update has been released. You can download it from the link below:
https://drive.google.com/file/d/11An06A ... sp=sharing
As always, any ZDoom compatible port and the original Doom2 wad are required to run.
In fact, this was done a long time ago, but since I am now busy with a completely different project that has nothing to do with Doom, it’s better to release what is have.
As always, the main changes are for map 13, 16, and 31-32, for all the rest as far as.
<WIP> Doom II Superficial Update
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: <WIP> Doom II Superficial Update
I am really not sure what this project is about. You say the original pitch is no longer valid and you have been posting screenshots of Doom 1 levels.
Is it a reimagining of Doom 1 in Doom II? A remake of Doom II?
Is it a reimagining of Doom 1 in Doom II? A remake of Doom II?
Re: <WIP> Doom II Superficial Update
This is a cosmetic improvement to the Doom 2 levels.
Segments of Doom 1 from a parallel development project, but now it is in freeze (I can put it, but there are only a few changed levels).
Segments of Doom 1 from a parallel development project, but now it is in freeze (I can put it, but there are only a few changed levels).
Re: <WIP> Doom II Superficial Update
I've been meaning to release this for a long time, but here's where the work stopped:
https://www.mediafire.com/file/zoy7rftv ... 5.zip/file
Most of the changes are on maps 13 and 16, as well as 31-32. Also includes an unfinished version for Doom 1. To run, you need any ZDoom-compatible port and original games WAD files.
https://www.mediafire.com/file/zoy7rftv ... 5.zip/file
Most of the changes are on maps 13 and 16, as well as 31-32. Also includes an unfinished version for Doom 1. To run, you need any ZDoom-compatible port and original games WAD files.