map help

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HobbsTiger1
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Post by HobbsTiger1 »

OK Sparky, first, it looks pretty good (aside from the missing textures), One of your problems is when I open the map up in DeePsea your textures are, to put it nicely, bad. But that could be aproblem with my copy of DeePsea. In Doom Builder not all of your door textures are even aligned right there, which could be your problem. I have two questions for you (ok 3 but ones almost rhetorical)
1. What is your resolution
2. Do you offset textures in 3D mode or in the menus (Duh, dumb question, I know but I need to ask).
3. Do you Have 3D Mode go fullscreen or still in window (shouldn't make a difference but...)
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Sparky
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Post by Sparky »

the doors texures are the problem, if i align them in 3d mode in DB, they look un-aligned when i play the map

only ideas i thought of were that it was DB fault, or that theres something wrong with the doors i made

i use 1600x1200 res
i offset them i think, i use full screen 3d mode
the only missing textures i know of are in the windows in the red key room, and those are intentionaly like that. other then the doors and the all of them that i havent gotten around to aligning yet, what texures look "bad" ? do you mean they dont look good with the level? theres not enough different textures? even tho im a n00b at mapping, i still want my map looking somewhat good :)
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HobbsTiger1
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Post by HobbsTiger1 »

In DeePsea your textures look like you had a young child aligned them (the doors). I think its a problem with Doom Builder, probably with your install. Also, try using a lower resolution, I probably am one of the few people that uses anything close to it (1280x800) but man, really try your next lowest 4:3 aspect ratio resolution and see if that helps.
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Sparky
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Post by Sparky »

but that still doesnt make sence, none of the other textures do this, its just the doors
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HobbsTiger1
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Post by HobbsTiger1 »

Sparky, plz send me some screenshots of what the textures look like in Doom Builders 3D mode. This will be a big help.

E-mail: Ixion771@hotmail.com
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Sparky
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Post by Sparky »

they wernt aligned before, i was switching textures to see if it did anything and i put the one si was using before back on.
i aligned them all just now and looked at them all in doom
some are aligned fine tho and some arnt, i figure its the sectors or something
or the floor, ceiling hieghts


kinda useless if i send you creenshots, they all look fine in DB 3d mode now
just crappy in doom

why not just look at the in the 3d mode yourself, i can send you an updated map too
with them all aligned.
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HobbsTiger1
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Post by HobbsTiger1 »

Because they look unaligned to me in DB
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Sparky
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Post by Sparky »

thats cus they were unaligned :) they arnt now, and they still get screwed up in doom
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Kirby
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Post by Kirby »

Is it similar to this problem? (Look at the screenie)
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Sparky
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Post by Sparky »

i think your right kirby :) i tested it with jdoom and legacy and it looked fine i really thought it was my fault or DB or something hehe
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Belial
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Post by Belial »

Back to your map.

From a players point of view, use more textures and decor, the rooms look more or less the same.

Also, copy/pasting a room looks better if you add some distinguishing features to each of the rooms.
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Kirby
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Post by Kirby »

In any case, this problem will be solved when the next version comes out :) (of course, one never knows when that will be :P)
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Sparky
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Post by Sparky »

how long has it been now, iv lost count :p
randy should just release a version that fixes these minor problems so we dont have to wait
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