map help
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
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OK Sparky, first, it looks pretty good (aside from the missing textures), One of your problems is when I open the map up in DeePsea your textures are, to put it nicely, bad. But that could be aproblem with my copy of DeePsea. In Doom Builder not all of your door textures are even aligned right there, which could be your problem. I have two questions for you (ok 3 but ones almost rhetorical)
1. What is your resolution
2. Do you offset textures in 3D mode or in the menus (Duh, dumb question, I know but I need to ask).
3. Do you Have 3D Mode go fullscreen or still in window (shouldn't make a difference but...)
1. What is your resolution
2. Do you offset textures in 3D mode or in the menus (Duh, dumb question, I know but I need to ask).
3. Do you Have 3D Mode go fullscreen or still in window (shouldn't make a difference but...)
the doors texures are the problem, if i align them in 3d mode in DB, they look un-aligned when i play the map
only ideas i thought of were that it was DB fault, or that theres something wrong with the doors i made
i use 1600x1200 res
i offset them i think, i use full screen 3d mode
the only missing textures i know of are in the windows in the red key room, and those are intentionaly like that. other then the doors and the all of them that i havent gotten around to aligning yet, what texures look "bad" ? do you mean they dont look good with the level? theres not enough different textures? even tho im a n00b at mapping, i still want my map looking somewhat good
only ideas i thought of were that it was DB fault, or that theres something wrong with the doors i made
i use 1600x1200 res
i offset them i think, i use full screen 3d mode
the only missing textures i know of are in the windows in the red key room, and those are intentionaly like that. other then the doors and the all of them that i havent gotten around to aligning yet, what texures look "bad" ? do you mean they dont look good with the level? theres not enough different textures? even tho im a n00b at mapping, i still want my map looking somewhat good

- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
- Contact:
In DeePsea your textures look like you had a young child aligned them (the doors). I think its a problem with Doom Builder, probably with your install. Also, try using a lower resolution, I probably am one of the few people that uses anything close to it (1280x800) but man, really try your next lowest 4:3 aspect ratio resolution and see if that helps.
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
- Contact:
Sparky, plz send me some screenshots of what the textures look like in Doom Builders 3D mode. This will be a big help.
E-mail: Ixion771@hotmail.com
E-mail: Ixion771@hotmail.com
they wernt aligned before, i was switching textures to see if it did anything and i put the one si was using before back on.
i aligned them all just now and looked at them all in doom
some are aligned fine tho and some arnt, i figure its the sectors or something
or the floor, ceiling hieghts
kinda useless if i send you creenshots, they all look fine in DB 3d mode now
just crappy in doom
why not just look at the in the 3d mode yourself, i can send you an updated map too
with them all aligned.
i aligned them all just now and looked at them all in doom
some are aligned fine tho and some arnt, i figure its the sectors or something
or the floor, ceiling hieghts
kinda useless if i send you creenshots, they all look fine in DB 3d mode now
just crappy in doom
why not just look at the in the 3d mode yourself, i can send you an updated map too
with them all aligned.
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
- Contact: