[abandoned] "SCOOMM" - Alpha coming: never

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Tormentor667
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Re: [WIP] SCOOMM Adventure game codebase

Post by Tormentor667 »

Wow..
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kodi
 
 
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Re: [WIP] SCOOMM Adventure game codebase

Post by kodi »

Got the low-res hud up and working and finished up object/inventory scripts completely. Working on dialogue now. I've no idea how best to structure conversation trees, so this'll be interesting.

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This is a mockup. I'm straight up copying Infinity Engine's (i.e baldurs gate) interface really.
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Silentdarkness12
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Re: [WIP] SCOOMM Adventure game codebase

Post by Silentdarkness12 »

I think that the best way to code dialogue structures is to have a numerically-based if/else chain.

Selecting a number will set a variable to a particular result value, and then the script runs and chooses text/makes stuff happen depending on what that variable is.

EDIT: What's left at this point before the beta can be released? Just the dialogue?
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kodi
 
 
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Re: [WIP] SCOOMM Adventure game codebase

Post by kodi »

Something along those lines are what I figured I had to do, but I want to make sure putting choice and reply strings into the array(s) is very easy and convenient. Shouldn't have to manually write conditional statements for every branch or have to copy-paste the same strings in a million places either.
What's left at this point before the beta can be released? Just the dialogue?
Pretty much. I also want 3d-to-2d projection fixed before then, and I need to break my scripts and functions up into proper libraries. Then there's the Journal system, but that can wait to after the first beta.
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Silentdarkness12
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Re: [WIP] SCOOMM Adventure game codebase

Post by Silentdarkness12 »

No, that sounds right, Kodi. Have at it : D

Still a good chance of a September release then?
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3noneTwo
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Re: [WIP] SCOOMM Adventure game codebase

Post by 3noneTwo »

kodi wrote:Got the low-res hud up and working and finished up object/inventory scripts completely. Working on dialogue now. I've no idea how best to structure conversation trees, so this'll be interesting.
Out of curiosity, would it be feasible to implement something like Twine (v1.4.2 for .twee) or Yarn (.json, .twee, or .xml)? It'd be great to be able to use a tool that's already perfectly suited for conversation/narrative trees, without having to think too much about syntax while writing.
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Silentdarkness12
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Re: [WIP] SCOOMM Adventure game codebase

Post by Silentdarkness12 »

It's been a few months. Is this thing dead? I hope not ;-;
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Re: [WIP] SCOOMM Adventure game codebase

Post by thonglover »

Silentdarkness12 wrote:It's been a few months. Is this thing dead? I hope not ;-;
I swear to god if it is.....
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Silentdarkness12
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Re: [WIP] SCOOMM Adventure game codebase

Post by Silentdarkness12 »

If kodi doesn't respond, i'll try a PM. I really, REALLY don't want to see this die. It'd be epic.
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Re: [WIP] SCOOMM Adventure game codebase

Post by wildweasel »

Kodi hasn't logged into the forums since September. Do whatever you like with this information.
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Silentdarkness12
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Re: [WIP] SCOOMM Adventure game codebase

Post by Silentdarkness12 »

Oh, I will.






seeing as how the only feasible action is to despair.
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kodi
 
 
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Re: [WIP] SCOOMM Adventure game codebase

Post by kodi »

It's not dead!

I got a job right after august which left me with too little time and energy for modding, but now I have lots of spare time again. Consider development resumed.

Edit:
3noneTwo wrote:Out of curiosity, would it be feasible to implement something like Twine (v1.4.2 for .twee) or Yarn (.json, .twee, or .xml)? It'd be great to be able to use a tool that's already perfectly suited for conversation/narrative trees, without having to think too much about syntax while writing.
Looks promising, I'll have a deeper look at them. I'd actually been planning on asking an acquaintance of mine to write a simple program of that sort exporting plaintext with the (largely unreadable for humans) syntax I've got more or less working right now.
Last edited by kodi on Sun Dec 06, 2015 8:22 am, edited 1 time in total.
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Silentdarkness12
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Re: [WIP] SCOOMM Adventure game codebase

Post by Silentdarkness12 »

YAYYY!!!!!!!!!!!!

EDIT: Welcome back, kodi.
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TiberiumSoul
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Re: [WIP] SCOOMM Adventure game codebase

Post by TiberiumSoul »

Waxworks TC anybody?
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Silentdarkness12
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Re: [WIP] SCOOMM Adventure game codebase

Post by Silentdarkness12 »

No idea what Waxworks is.
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