Telling a player to "fix it yourself" is pretty bad practice for a WAD author. At least try to implement his suggestion, and keep a backup of the unaltered version.armymen12002003 wrote:if you want Sgt. Shivers you can fix it to your likingSgt. Shivers wrote:This is a pretty okay wad but you need to fix some of the glitches with the weapons and balance out the enemy placement a bit more. Good map, you should make more like this, just be a bit more careful with enemy/item placement.
On another note, I have Nazi enemies I'm working on, and you are free to use them once they are available to the ZDoom community (sometime before this coming Wednesday).
I agree on the uniforms, they could use some variety (if armymen ends up using, Captain J's, wildweasel's, and/or my Nazis, there's khaki, feldgrau, and SS black to choose from). I don't think "steampunk-ish" is the way to go for this level or its weapons, though. My Nazis suffer from a similar damage/accuracy problem, which I am actively working to balance.Captain J wrote: -i think nazis needs some colorful uniforms. because they are black, always black. just like a what gestapo or SS does. bit boring also obvious, don't you think?
-flamer needs more WW2-ish or steam punk-ish. some flame weapon from Powerslave could be work easily, though. you know, ww_nazis used it to.
-just like what i said before in a first place, some of medium enemies are very strong also unstoppable. specially few ones that has a hitscan weaponries; they starts firing faster than me, and bullet damages are fatal and almost accurate. that means some of players always get killed and try again and again and again til they dies, i mean til one of 'em dies eventually. also they causes infight each other. well, because of they are high ranked also have a stronger weaponries and can do anything they want?
@Heracross: The Nazi's didn't all wear black uniforms - while blue is markedly silly, there are realistically colored Nazi sprites on the forums these days.

