[v1.9] Brütal Doom v0.19 Test 1 Patch

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Do you like the new "Brutal Doom Options" menu?

Yes! You are a freaking legend!
26
58%
Yes
12
27%
Meh
4
9%
No
1
2%
No! I hate it!
2
4%
 
Total votes: 45

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Mav3rick
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Re: [v1.6b] Brütal Doom v0.18 Patch

Post by Mav3rick »

PaskaTykki wrote:I dont have that problem. I use Zandronum v1.0
i did have the v.10 yet i have also that problem so no idea then what is going on...
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Rowsol
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Re: [v1.6b] Brütal Doom v0.18 Patch

Post by Rowsol »

The SSG is now able to reload even when full.
Last edited by Rowsol on Mon Apr 01, 2013 10:22 pm, edited 1 time in total.
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USSRBear
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Re: [v1.6b] Brütal Doom v0.18 Patch

Post by USSRBear »

hmmm...How would I turn off the voxel blood? I love what it looks like but I have huge framerate dumps from it. Sorry if this sounds like a dumb question =/
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amv2k9
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Re: [v1.6b] Brütal Doom v0.18 Patch

Post by amv2k9 »

USSRBear wrote:hmmm...How would I turn off the voxel blood?
Open the console, and type "r_drawvoxels false", without quotes.
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USSRBear
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Re: [v1.6b] Brütal Doom v0.18 Patch

Post by USSRBear »

amv2k9 wrote:
USSRBear wrote:hmmm...How would I turn off the voxel blood?
Open the console, and type "r_drawvoxels false", without quotes.
Thanks!
PaskaTykki
Posts: 201
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Location: Finland

Re: [v1.6b] Brütal Doom v0.18 Patch

Post by PaskaTykki »

Now i think i get fixed my crash bug. I updated AMD HD6950 drivers and now it seems work. Somehow AMd Opengl bugged?

Edit: Never mind still crash, but now without crash report. >.< God dammit why this crash is so random? hard test this bug sometime it happen right away sometime later.
Is ''r_drawvoxels false'' same command with ''r_drawvoxels 0'' I test both command, and crashed. Can you make without voxel blood versio?
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Slax
... in rememberance ...
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Re: [v1.6b] Brütal Doom v0.18 Patch

Post by Slax »

Yup, I'm getting occasional crashes with GZDoom. Seems pretty random. Something's screwy.
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Rowsol
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Re: [v1.6b] Brütal Doom v0.18 Patch

Post by Rowsol »

I've found that if I delete the decorations relating to the opengl definitions I don't randomly crash anymore. That would be the error corrections part of the patch.
PaskaTykki
Posts: 201
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Location: Finland

Re: [v1.6b] Brütal Doom v0.18 Patch

Post by PaskaTykki »

Rowsol wrote:I've found that if I delete the decorations relating to the opengl definitions I don't randomly crash anymore. That would be the error corrections part of the patch.
Can you say what files i need exeactly remove? I know i can open that patch file with slade 3 but i dont know what i need delete.
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The Zombie Killer
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Re: [v1.6b] Brütal Doom v0.18 Patch

Post by The Zombie Killer »

@PaskaTykki
He means remove the actors in the "error cleaners" section of the decorate file. I'll roll out an update when I'm back at my PC

@Rowsol
Cheers for discovering the fix!

-TZK
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The Zombie Killer
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Location: Gold Coast, Queensland, Australia

Re: [v1.8] Brütal Doom v0.18 Patch - Mutators Built-in via m

Post by The Zombie Killer »

I've released v1.7. This version adds a pretty significant bugfix and a few new features:
* Fixed voxel lag, no longer need to change settings
* SSG shows how many shells are loaded
* Added new "Brutal Doom Options" menu in the options menu, allows you to tweak things to your liking. I might merge some BD addons into this, like the BD regeneration, no reloads and the original Danny Glover f*ck yourself into this menu, so you can change things whenever you like.

EDIT: v1.8 released, includes major update to the new options menu, now includes two built-in mutators!
- Regeneration
- Danny Glover f*ck yourself

Note to Zandronum users:
You can still use the options menu, but you have to use commands instead of the actual menu. The commands so far are:
bd_hpregen 0/1 - Regenerating health
bd_danny 0/1 - 0 = Zero X. Diamond, 1 = Danny Glover

Screenie:
Image

-TZK
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Rowsol
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Re: [v1.8b] Brütal Doom v0.18 Patch - Addons Built-in via me

Post by Rowsol »

Okay, you added some opengl items but the actors still aren't in the game.
PaskaTykki
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Location: Finland

Re: [v1.8b] Brütal Doom v0.18 Patch - Addons Built-in via me

Post by PaskaTykki »

About this bug.
- Pump Shotgun have iron sight problem. This happen when you have 0 pocket ammo and you reload Pump Shotgun, then you pickup shotgun ammo, it start immediality reload. Seems like it try reload but cant because you dont have ammo and thats why iron sight doens't work.

I make video better explain. http://www.youtube.com/watch?v=2Gdxe32RKrU
PaskaTykki
Posts: 201
Joined: Wed Jul 11, 2012 5:34 am
Location: Finland

Re: [v1.8b] Brütal Doom v0.18 Patch - Addons Built-in via me

Post by PaskaTykki »

Rocket Launcher have annoying bug. If you pickup Rocket Launcher then kick, it reload Rocket Launcher even you have weapon already reload but you still lost 6 ammo. It do that 1 time when you pickup Rocket Launcher.

Btw where is The Zombie Killer? Is he anymore alive? :)
KiyoshiKouta
Posts: 3
Joined: Wed Apr 28, 2010 2:34 pm

Re: [v1.8b] Brütal Doom v0.18 Patch - Addons Built-in via me

Post by KiyoshiKouta »

The open gl models won't let me switch between on and off and I tried doing manually by typing "gl_use_models 0" in the console and no luck. I have the latest gzdoom build, but should I be using a specific build?
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