Re: Disable running?
Posted: Thu May 03, 2012 9:33 pm
Heh, I caught it right off because Chop (is that the right short form?) is prone to such goofiness.
... So am I, but I generally apply a
or two.
I also randomly wonder what would be a better way of going about the penalty RunHealth was intended to impose. Perhaps if you had a sprit system already, heavy injury would make you get winded faster...
... So am I, but I generally apply a
I also randomly wonder what would be a better way of going about the penalty RunHealth was intended to impose. Perhaps if you had a sprit system already, heavy injury would make you get winded faster...