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Re: [Request] Doom 64 water textures?

Posted: Thu Apr 12, 2012 11:00 pm
by doomfiend
Better but the directions are off, ;p

One layer goes up or down, while the other layer goes left or right as if they are Cris crossing ( + ), you have yours going left while the layer under it goes right ( <--> )

Re: [Request] Doom 64 water textures?

Posted: Thu Apr 12, 2012 11:30 pm
by Blue Shadow
If you want I can upload all the liquids. I have them finished and ready on my hard drive.

Re: [Request] Doom 64 water textures?

Posted: Fri Apr 13, 2012 12:38 am
by doomfiend
okay! Thank you so much sir!

Re: [Request] Doom 64 water textures?

Posted: Fri Apr 13, 2012 2:19 am
by Blue Shadow
Here you go...

(Look here for the file)

Re: [Request] Doom 64 water textures?

Posted: Fri Apr 13, 2012 2:55 am
by doomfiend
I owe you one blue shawdow, I'll send that donation your way, Don't worry Sergant, you tried, you'll get some of that as well ;p

Re: [Request] Doom 64 water textures?

Posted: Fri Apr 13, 2012 3:59 am
by Blue Shadow
No need, I didn't make this because you offered to pay for it. I made it because I wanted to. After all, this is just a hobby.

I'm just glad that I could be of help. :wink:

Re: [Request] Doom 64 water textures?

Posted: Fri Apr 13, 2012 4:31 am
by Enjay
It's a really nice effect isn't it? It actually gives the impression of a bit of depth to the water.

Also, I noticed that the texture definitions were generated in SLADE3. Was this something that was somehow automated or did the whole thing have to be done manually and then exported from SLADE?

Re: [Request] Doom 64 water textures?

Posted: Fri Apr 13, 2012 6:03 am
by Nash
Very nice Blue Shadow, one minor issue though... in some frames, the 2 layers perfectly superimpose each other so it makes the animation look weird. It's hard to explain; just stare at the animation and you'll know what I mean.

Re: [Request] Doom 64 water textures?

Posted: Fri Apr 13, 2012 7:13 am
by Blue Shadow
Enjay wrote:Also, I noticed that the texture definitions were generated in SLADE3. Was this something that was somehow automated or did the whole thing have to be done manually and then exported from SLADE?
Everything was done manually... in a way :). As I have no idea whether this kind of thing can be done through an automated process in Slade.

The first set (water) took a little bit of effort; 64 texture definitions with different numbering and offsets. However, for the other liquids, not so much. As all was needed was assembling the graphics for the liquids, some copy-paste and find-and-replace magic for the definitions.
Nash wrote:..., one minor issue though... in some frames, the 2 layers perfectly superimpose each other so it makes the animation look weird
If I'm understanding your point, I think that's because the two layers, that are actually the same graphic, at some point are bound to overlap each other perfectly, thus creating what you'd described. I, myself, noticed this, but didn't do anything about it at the time, since it's also the case in Doom 64 and I kind of like the effect.

Original: http://www.mediafire.com/download/4nu09 ... ids_v1.zip
"Fixed" up version: http://www.mediafire.com/download/ra9q5 ... ids_v2.zip

Hey, thanks for the compliments, guys.

Re: [Request] Doom 64 water textures?

Posted: Fri Apr 13, 2012 7:24 am
by Nash
Yeah, the fixed version looks better for me. :D I'm probably just being nitpicky. But the perfect overlap effect as in the original (and Doom 64's) really grab my attention haha.

Good job! This is going into my autoload. Thanks for this Blue Shadow.

Re: [Request] Doom 64 water textures?

Posted: Sun Feb 15, 2015 6:03 am
by Average
Sorry for the silly question but how do I use this? I tried dragging the zip onto a shortcut and onto ZDL but the water looks just the same...? Sorry if this is stupid. :)

Re: [Request] Doom 64 water textures?

Posted: Sun Feb 15, 2015 11:03 am
by Blue Shadow
These weren't set up to replace the IWAD's liquids, but they can be.

Here, replace the animdefs.txt in the pack with the one in this zip file:
animdefs.zip
(1.99 KiB) Downloaded 100 times
That should take care of the replacement.

Re: [Request] Doom 64 water textures?

Posted: Sun Feb 15, 2015 11:24 am
by Average
Thanks. I'll give it a try. :)