Heretic 2 for ZDoom mod (Abandoned? Going to doom universe)
Re: Heretic 2 remake
read my previous comments.
Re: Heretic 2 remake
Better name, Heretic 2 basic ZDoom remake.pieceofpiesoftware wrote:is this a joke?skib wrote:Here's a screenshot!
Heretic 2 "demake"
- DBThanatos
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Re: Heretic 2 remake
Why dont you just leave it at "Heretic 2: zdoom" ? Somehow the word remake, makes me think that, well, there has been another heretic 2 for zdoom, and that you are remaking it.
- pieceofpiesoftware
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Re: Heretic 2 remake
You know theres an 'Edit' button, you don't have to double post.
Also if your gonna make a remake, atleast make it BETTER than the original, advance on where the other one fell flat, and i'm not for one miniute saying that the Doom engine graphics has anything to do with me basing it.
From your screenshot, the doomguy's hand and a cacodemon fireball... doesn't exactly seem Heretic 2 to me. Are you staying true to heretic 2 in terms of plot? Or making it how it should have been, new story in fps format etc..
Also if your gonna make a remake, atleast make it BETTER than the original, advance on where the other one fell flat, and i'm not for one miniute saying that the Doom engine graphics has anything to do with me basing it.
From your screenshot, the doomguy's hand and a cacodemon fireball... doesn't exactly seem Heretic 2 to me. Are you staying true to heretic 2 in terms of plot? Or making it how it should have been, new story in fps format etc..
Re: Heretic 2 remake
I will replace them with Corvus sprites, it's just while I make the Decorate, then I will put corvus sprites.pieceofpiesoftware wrote:From your screenshot, the doomguy's hand and a cacodemon fireball... doesn't exactly seem Heretic 2 to me. Are you staying true to heretic 2 in terms of plot? Or making it how it should have been, new story in fps format etc..
Same story.
But weapons first.
Update 1 I have added the player sprites but they are small, so I'll fix 'em later.
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Re: Heretic 2 for ZDoom mod
Did you use the Scale property on the player actor? How did you get him so small? 
Doesn't seem like that would be accidental...
Doesn't seem like that would be accidental...
Re: Heretic 2 for ZDoom mod
No, I didn't.Sodaholic wrote:Did you use the Scale property on the player actor? How did you get him so small?
Doesn't seem like that would be accidental...
I don't know what it is.
But is it better as tps?
Re: Heretic 2 for ZDoom mod
Is what better at tps? And what is tps?
Perhaps you could temporarily release a public alpha so that people could help with that player sprite issue.
Perhaps you could temporarily release a public alpha so that people could help with that player sprite issue.
- DoomSplitter
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Re: Heretic 2 for ZDoom mod
Third Person Shooter I think.Sodaholic wrote:Is what better at tps? And what is tps?
Please don't tell me that you've replaced the weapon sprites with player sprites. The chasecam is there for a reason.skib wrote: I will replace them with Corvus sprites, it's just while I make the Decorate, then I will put corvus sprites.
Same story.
But weapons first.
- pieceofpiesoftware
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Re: Heretic 2 for ZDoom mod
what do you mean, 'You've added player sprites' thats just Corvus, already in Heretic.
You mean, your making it into a 3rd person WAD?
Re: Heretic 2 for ZDoom mod
That sounds like an absolutely great idea actually.DoomSplitter wrote:Please don't tell me that you've replaced the weapon sprites with player sprites. The chasecam is there for a reason.
- InsanityBringer
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Re: Heretic 2 for ZDoom mod
It looks very perspective-incorrect actually... Use a chasecam script if you want third-person displays.
Oh, and don't forget that monsters (like that imp in the featured screenshot) will go for the camera, not the guy. It would require so many hacks to get working that it's just feasable to use a chasecam script.
Oh, and don't forget that monsters (like that imp in the featured screenshot) will go for the camera, not the guy. It would require so many hacks to get working that it's just feasable to use a chasecam script.
Re: Heretic 2 for ZDoom mod
Yeah, most likely.InsanityBringer wrote:It looks very perspective-incorrect actually... Use a chasecam script if you want third-person displays.
Oh, and don't forget that monsters (like that imp in the featured screenshot) will go for the camera, not the guy. It would require so many hacks to get working that it's just feasable to use a chasecam script.
- pieceofpiesoftware
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Re: Heretic 2 for ZDoom mod
Well, what about some cool camera angles and stuff, don't think 'WeaPlayer' or Chasecamming would do it correctly.CKeen wrote:That sounds like an absolutely great idea actually.DoomSplitter wrote:Please don't tell me that you've replaced the weapon sprites with player sprites. The chasecam is there for a reason.
- NeuralStunner
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Re: Heretic 2 for ZDoom mod
Chasecam could, easily. Just move the camera.pieceofpiesoftware wrote:Well, what about some cool camera angles and stuff, don't think 'WeaPlayer' or Chasecamming would do it correctly.

