Gez wrote:It's a good ersatz of the original effect, but there's a strange effect going on in the lower part of the sprite; about at the level of the spectre's knees.
Yes that does look ugly.
Gez wrote:I've tinkered a bit with them and made my own variant. I'm not entirely satisfied with it yet, though. GLSL is a lot more annoying to use than good old C++...
You have to get into a different mindset, I sometimes make mistakes when I switch from parallel coding to non parallel coding.
Here I made a new version of A & B styles that has less of that problem.