Update your ancient SLumpEd to meet ZDoom2.5! (new revs in!)

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.ex.inferis.
Posts: 223
Joined: Wed Dec 17, 2008 7:30 am
Location: At the End Mills, within the Black Star

Re: Update your ancient SLumpEd to meet ZDoom 2.5.0!

Post by .ex.inferis. »

Sorry to necrobump, but how do I use these files to update slumped?
Мichаеlis
Posts: 95
Joined: Thu Mar 18, 2010 12:36 pm

Re: Update your ancient SLumpEd to meet ZDoom 2.5.0!

Post by Мichаеlis »

What you have when you download is a bunch of text-like configs.
You unpack them to ...\SLumpEd\res\scripts\ subdirectory of SLumpEd. When Windows asks you whether to overwrite or not, choose yes. Next time you open SLumpEd, it uses new dictionaries.
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.ex.inferis.
Posts: 223
Joined: Wed Dec 17, 2008 7:30 am
Location: At the End Mills, within the Black Star

Re: Update your ancient SLumpEd to meet ZDoom 2.5.0!

Post by .ex.inferis. »

Thank you, good sir. Got it working now. :]
Мichаеlis
Posts: 95
Joined: Thu Mar 18, 2010 12:36 pm

Re: Update your ancient SLumpEd to meet ZDoom 2.5.0!

Post by Мichаеlis »

Updated DECORATE definitions.
Has some stuff from latest revisions like A_Warp and pointer magic. There are even tips for some of these recent additions (though not too many).

http://files.drdteam.org/index.php/file ... corate.zip
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