[Weapons] Kit and Kaboddle

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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

it is gonig to replace the basic g3a3, but i havent fixed it and ty for the tips, Added two more.
Last edited by HellCattX on Tue Aug 03, 2010 1:14 am, edited 1 time in total.
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chronoteeth
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Re: [Weapons] Kit and Kaboddle

Post by chronoteeth »

One problem I have with your guns is that the transitions are too fast. It has all the initial frames, but its not too smooth.
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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

its only the gif previews, and they are being put out so anyone can monkey with em as they like, its all good.
Last edited by HellCattX on Tue Aug 03, 2010 1:14 am, edited 1 time in total.
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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

3 more, akimbos, akimbo basic pistol, akimbo basic pistol (3 round burst here) and super shotgun, akimbo uzi and super shotgun. these wads work this time, just drop and drag onto ur zdoom, akimbo pistol goes into slot 2, and the other 2 go into slot 4. there is 2 wads in the zip, one that does reloading and one that does not.
The reloading file includes spent shell casings and empty mags and all that fun stuff, the basic wad, does not feture reloading weapons, doesnt inlcude the features of shell casigns or empty mags either, except for the super shotgun reloading.
Last edited by HellCattX on Tue Aug 03, 2010 1:14 am, edited 1 time in total.
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chronoteeth
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Re: [Weapons] Kit and Kaboddle

Post by chronoteeth »

Center aimed graphics aren't really that good for akimbo stuffs
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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

yup thats why its up for grabs as i am using something else, and mayahps someone else would like it or would like to monkey with it.
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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

some features i have been working on, still in Advanced beta.

http://www.youtube.com/watch?v=oUIW5LZjDqA
Last edited by HellCattX on Tue Aug 03, 2010 1:15 am, edited 1 time in total.
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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

My bad and this is gone alittle off topic, but seeings the perfect dark zero topic, heres some perfect dark 64 weapons i have lying around for useages. Some are unfinished neededing tweeking others are done, heres 2 for now.
Last edited by HellCattX on Tue Aug 03, 2010 1:15 am, edited 1 time in total.
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wildweasel
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Re: [Weapons] Kit and Kaboddle

Post by wildweasel »

A bunch of off-topic and insulting posts have been split into the Garbage Bin.
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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

Thank ya, and i just uploaded the aug and famas to front page, in wad format, Uses Randoms spawners to spawn anytime a chaingun could, also uses 5.56 mm ammo, also could spawn anytime clip or clipbox could spawn. Both are in the same wad, as i didnt feel like spliting them up, comes in two flavors, one that reloads and drops spents shells and mags, the other AugMasPlain, its a basic doom weapon, no reloads, no drops shell no empty mags, just fire as ya please.

Added Mammoth tank to botom of list, scraped idea. It likes to charge at the baddies and shoot point blank and kills itself alot.
Used a voxel viewer to make the rotations for the mamoth tank from custom RA2 voxel.
Last edited by HellCattX on Tue Aug 03, 2010 1:15 am, edited 1 time in total.
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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

after my internet died i decied to back up all my files, added to the front page are:
My alpha rifles wad, incudes the basic 4 alpha rifles, plus 4 more as i added bayonette stab to the ones that didnt, uses a random spawner to spawn anytime chaingun could and they all use clip ammo to make things ez.

The second is my Mega wepons wad with classes. 7 diferent classes to choose from, Bj wolfenstien, Duke, Clasic Marine, HW marine, Arlene Sanders, Flynn Taggart, and a defect Imp, all have unique weapons perclass, however since Flynn Tagart is the origonal doom marine, he gets to use all the weapons! plus there are bonus weapons as well, like duke nukems alpha weapons, including the electirc spanner and rail cannon ( alpha single shot rapid cannon). finding a weapon out of ur class means u cant use it, but i can pick it up for much needed ammo!
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DenisBelmondo
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Re: [Weapons] Kit and Kaboddle

Post by DenisBelmondo »

All of those sprites are pretty cool. The AUGA2 is pretty model-rippy though. Also I don't think your intention of these sprites were supposed to be realistic, but the bolt on the G3 isn't on the right side of the gun; nonetheless, they're still pretty awesome.
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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

been in and out do to internet failures, but no these are not intended to be realistic, but i know the gun and still did it wrong! lol, so good call, i would of missed it lol. but i am usin somethin else for g3a3 now. working on updating things. the masterkey wad is fixed. uses basic ammo now, and come in two sytles reloads and not.
Last edited by HellCattX on Tue Aug 03, 2010 1:16 am, edited 1 time in total.
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ClonedPickle
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Re: [Weapons] Kit and Kaboddle

Post by ClonedPickle »

The download link for the M16 w/ masterkey is no longer valid.

EDIT: Oh, wait, the one in the first post works, but the one in the post later on doesn't.
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HellCattX
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Re: [Weapons] Kit and Kaboddle

Post by HellCattX »

yeah hit a snag in life, all mods have been delayed and hopefully will re-file and fix the downloads. Thank you for your interest though. I hope to make some more soon.
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