HeXen: Confliction (New Monsters for HeXen)

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Ryan Cordell
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Re: HeXen: Confliction! (Monsters!)

Post by Ryan Cordell »

Hey, it's only fitting. D:
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Godzilla
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Re: HeXen: Confliction! (Monsters!)

Post by Godzilla »

in the video there is 2 scenes where we encounter an <!>
That is where I placed down specific monsters, Iron Lich and Archvile, but changed their spawn code at last miniute. do'h!

Davidos wrote:Why are you using music from Blood? ...
Same reason why I used Oddworld music XD I like video game soundtracks
Ryan Cordell wrote:

Nafariea's reign, dark mistress :shock:
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Ryan Cordell
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Re: HeXen: Confliction! (Monsters!)

Post by Ryan Cordell »

What about Naferia's Reign? o.o?
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NovaDragon
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Re: HeXen: Confliction! (Monsters!)

Post by NovaDragon »

Tried this thing out and i must say it was pretty interesting.

Its a little different then aoens especially considering there are so few enemies compared to doom. Just seemed really lonely but i know your making maps eventually for this. For regular hexen though when the monsters script spawn after certian events or time to time, nothing replaces them. Was wondering if it would be possible to do that?

The other thing is i could have sworn running around through the heresiarches palace, the archvile replaces him. I hope this is not going to be final because that is seriously a downgrade as a boss. I was also wondering are you going to use enemies from the bestiary? If you do i would suggest the dark avatar that could replace heresiarch. His attacks are brutal for hexen but they are easy to avoid, and he has a little less hp and no invuneralbility to even the fight out. Just an idea but pretty fun either way though.
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Godzilla
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Re: HeXen: Confliction! (Monsters!)

Post by Godzilla »

NovaDragon wrote:Tried this thing out and i must say it was pretty interesting.

Its a little different then aoens especially considering there are so few enemies compared to doom. Just seemed really lonely but i know your making maps eventually for this.

Ooh yes! its good to play with other levels, but there is not many in HeXen I found. And there will be, sure of that, but not replacing the others.

For regular hexen though when the monsters script spawn after certian events or time to time, nothing replaces them. Was wondering if it would be possible to do that?

I noticed this too, I only replaced spawn code so that ones that appear wont be replaced, I tried replacing Ettin with the spawner and remaking an Ettin called HeXenEttin, but still HeXenEttin spawns in mass not various monsters, so very odd.

The other thing is i could have sworn running around through the heresiarches palace, the archvile replaces him. I hope this is not going to be final because that is seriously a downgrade as a boss. I was also wondering are you going to use enemies from the bestiary? If you do i would suggest the dark avatar that could replace heresiarch. His attacks are brutal for hexen but they are easy to avoid, and he has a little less hp and no invuneralbility to even the fight out. Just an idea but pretty fun either way though.

Yeah, Yeah! At momment I didn't have any idea where to put him, same as Iron Liches, so I made them bosses for now!Thanks for feedback!


PAGE 1 UPDATED
Last edited by Godzilla on Sat Feb 20, 2010 11:00 pm, edited 4 times in total.
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supergoofy
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Re: HeXen: Confliction V.7! (New Monsters!)

Post by supergoofy »

HeXen: Confliction gives a new gameplay feel to ROC. It makes it a little harder, sometimes, to survive, but in the end I like it. I think that it is missing new weapons/player classes. A good start would be to make it 100% compatible with HexenHanced by NeuralStunner. Currenlty NeuralStunner is working in an additional player class the Exorcist (from ZHeXen).
Anyway, I'm looking forward to how this mod will be in the near future.
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Godzilla
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Re: HeXen: Confliction V.7! (New Monsters!)

Post by Godzilla »

supergoofy wrote:HeXen: Confliction gives a new gameplay feel to ROC. It makes it a little harder, sometimes, to survive, but in the end I like it. I think that it is missing new weapons/player classes. A good start would be to make it 100% compatible with HexenHanced by NeuralStunner. Currenlty NeuralStunner is working in an additional player class the Exorcist (from ZHeXen).
Anyway, I'm looking forward to how this mod will be in the near future.

Thanks, i've played HeXen Hanced, its great, I'm speaking to Stunner, he said I could borrow his work! fantastic! whenever he has a solid version i'll add it!

New classes and levels, weapons are planned for an addon to this!

RoC is great, at the momment its only in there for the demo it will be removed in later versions, if Udder allows me however to use it as a map for one of the classes then that would be cool![/
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Godzilla
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Re: HeXen: Confliction BETA - X! (New Monsters!)

Post by Godzilla »

Source of post:
SkullTag by CS who cannot post for reasons I am not clear on.

Some things i've worked on for Version 11

First of many Classes to come, Corvus (I plan to make a class pack that can be ran with any HeXen wad, thanks to NovaKiller for some resoucres also.)
Spoiler:
I am now working on new classes for a HeXen Pack i'll release seperetly, here is my test for the Witch.
Spoiler:

First of many Inventory items to come, a Monster Egg which will spawn friendly Green monsters that help you fight. (ANY monster from the game has a chance of spawning, however its very rare for a powerful monster to appear)
Spoiler:


Blood Monsters update, my Decorate guy tried to script them as accurate as possible:
Spoiler:
Also, the Serpent God and Superdemon activate the Heresiarch switches on death, like they should!

Some of the new monsters
Spoiler:
Yeah the sprite theme is random but I like it.
Last edited by Godzilla on Mon Feb 22, 2010 2:36 pm, edited 2 times in total.
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Godzilla
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Re: HeXen: Confliction BETA - X! (New Monsters!)

Post by Godzilla »

odd my post goes to page 2
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ZDG
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Re: HeXen: Confliction BETA - X! (New Monsters!)

Post by ZDG »

Looks like you decided not to use my items.
[Self promotion] But look in my resource thread, there is some medieval-themed weapons. [/self promotion]
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Godzilla
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Re: HeXen: Confliction BETA - X! (New Monsters!)

Post by Godzilla »

ZDG wrote:Looks like you decided not to use my items.
[Self promotion] But look in my resource thread, there is some medieval-themed weapons. [/self promotion]
:P I downloaded it, and it didn't have any medieval themed items. Unless I had the wrong one?
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ZDG
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Re: HeXen: Confliction BETA - X! (New Monsters!)

Post by ZDG »

Look There. There is a wand, a sickle, a blade,a crossbow and some kind of explosive stone. Like the degnin ore from Strife. Also, in th resource pack, there is a Chalice and a demon hand (and a bible also).
DavidB1000
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Re: HeXen: Confliction BETA - X! (New Monsters!)

Post by DavidB1000 »

Looks very impressive! I look forward to the coming versions.

I noticed in one of the screenshot a naked woman. What game is that from? I know Daggerfall had nudity in it, but still.
Just curious.
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InsanityBringer
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Re: HeXen: Confliction BETA - X! (New Monsters!)

Post by InsanityBringer »

uh oh, the Nightmare doom trigger was just triggered...


:P
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Re: HeXen: Confliction BETA - X! (New Monsters!)

Post by wildweasel »

Godzilla, fixed the first post of the thread for you, because not everyone on the forum is using the SubDark theme, and yellow text is just about unreadable for anybody on the Brown or SubSilver themes.
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