Cybersweeper 2

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Demolisher
Posts: 1749
Joined: Mon Aug 11, 2008 12:59 pm
Graphics Processor: nVidia with Vulkan support
Location: Winchester, VA
Contact:

Re: Cybersweeper 2

Post by Demolisher »

I can see it now... DooM Solitaire.
User avatar
Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Re: Cybersweeper 2

Post by Dancso »

Demolisher wrote:I can see it now... DooM Solitaire.
There was already a card game done with zdoom, but it was a memory game instead of solitaire :D
Its name was simply "Doom Cards" if I recall correctly.
zitro
Posts: 208
Joined: Mon Aug 06, 2007 1:46 pm

Re: Cybersweeper 2

Post by zitro »

that was excellent. Very creative and playable. I'm impressed that you managed to include the 'custom' option.

My only suggestion: edit the cyberdemon's stats. Make the rocket much faster, or make the cyberdemon shoot a bullet that instantly kills you. My reason is that the rocket may be dodged (with difficulty). It's still a pain playing the rest of the game while dodging a cyber with no armor.
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: Cybersweeper 2

Post by TheDarkArchon »

zitro wrote: My only suggestion: edit the cyberdemon's stats. Make the rocket much faster, or make the cyberdemon shoot a bullet that instantly kills you. My reason is that the rocket may be dodged (with difficulty). It's still a pain playing the rest of the game while dodging a cyber with no armor.
You call that a pain? I call that most of the fun.
zitro
Posts: 208
Joined: Mon Aug 06, 2007 1:46 pm

Re: Cybersweeper 2

Post by zitro »

TheDarkArchon wrote:
zitro wrote: My only suggestion: edit the cyberdemon's stats. Make the rocket much faster, or make the cyberdemon shoot a bullet that instantly kills you. My reason is that the rocket may be dodged (with difficulty). It's still a pain playing the rest of the game while dodging a cyber with no armor.
You call that a pain? I call that most of the fun.
Well, I used the wrong choice of words. I meant that even if you dodge the cyberdemon's first rocket, the game becomes much more difficult anyways.
User avatar
Lord_Z
Posts: 189
Joined: Sun Jun 15, 2008 2:11 pm
Location: Temporal Singularity

Re: Cybersweeper 2

Post by Lord_Z »

I really suck at Minesweeper but this is very well done :D
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
Contact:

Re: Cybersweeper 2

Post by Unknown_Assassin »

zitro wrote:Well, I used the wrong choice of words. I meant that even if you dodge the cyberdemon's first rocket, the game becomes much more difficult anyways.
That's the fun part. :mrgreen:
Locked

Return to “Abandoned/Dead Projects”