Original Doom Key sprites/graphics not appearing on HUD.

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Original Doom Key sprites/graphics not appearing on HUD.

Post by Graf Zahl »

Grrrr.

Yet another SBARINFO problem. I don't know what I was thinking when I replaced the C-coded Doom statusbar with Blzut3's SBARINFO replacements. This is not the first problem it caused but it is certainly the last I'm trying to address.
Blzut3
 
 
Posts: 3215
Joined: Wed Nov 24, 2004 12:59 pm
Operating System Version (Optional): Kubuntu
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Contact:

Re: Original Doom Key sprites/graphics not appearing on HUD.

Post by Blzut3 »

Graf Zahl wrote:Yet another SBARINFO problem. I don't know what I was thinking when I replaced the C-coded Doom statusbar with Blzut3's SBARINFO replacements. This is not the first problem it caused but it is certainly the last I'm trying to address.
You won't even let me address it before you go reverting it? If I recall correctly all of the other problems were fairly minor (and one of them that you claimed to be a problem on my part happened to be a problem with the D3D code).
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Original Doom Key sprites/graphics not appearing on HUD.

Post by Graf Zahl »

This one was also minor - but it still cost me 15 minutes to see that the script had a hard coded 6 key limit.
Post Reply

Return to “Closed Bugs [GZDoom]”