[wip]SMWG: Rage fixes, changes

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Juan "JacKThERiPPeR
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Re: [wip] Phi108's weapon mod

Post by Juan "JacKThERiPPeR »

FuuKwon wrote:looks pretty nice but how about a link babayy
I don't want to pull out the lurker alert, but... "babayy"?
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phi108
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Re: [wip] Phi108's weapon mod

Post by phi108 »

SENDSPACE LINK:

http://www.sendspace.com/file/1xd895

NOTE: Load the whole zip into ZDoom to get it to work


EDIT:

The first three models are replacement CS models, and the fourth is a replacement Half Life model, all from FPSBananna. Ill get the creators....
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wildweasel
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Re: [wip] Phi108's weapon mod

Post by wildweasel »

I am impressed with what you have to offer so far, though I'm a bit concerned that your akimbo pistols effect doesn't seem to work properly, for two reasons:

1. In GZDoom, the right-hand pistol never shows up. It appears to be obscured behind something.
2. Both pistols appear to be wielded with both hands. This greatly implies that your character has four hands.
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Xaser
 
 
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Re: [wip] Phi108's weapon mod

Post by Xaser »

Clarity nitpick: If the .zip file is meant to be loaded directly into zdoom, please rename it to .pk3. Though the handling is identical, the average user is used to automatically extracting contents from a .zip, leading to some frustration if one chooses to "open" the file instead of choosing "save" (like I often do).

Having said that, though I'll check this out soon once sendspace decides to work. Cursed be thee, Xasernet!
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phi108
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Re: [wip] Phi108's weapon mod

Post by phi108 »

I am impressed with what you have to offer so far, though I'm a bit concerned that your akimbo pistols effect doesn't seem to work properly, for two reasons:

1. In GZDoom, the right-hand pistol never shows up. It appears to be obscured behind something.
2. Both pistols appear to be wielded with both hands. This greatly implies that your character has four hands.
Thanks for the reply WW, and thanks for the model ripping tutorial, it pointed me towards Jed's HL model viewer and FPSBananna, and clued me in to the quality resizing.

The akimbo pistols are kind of a proof of concept, I want to find a correct one-handed pistol model, or just stick to a single pistol in this mod.

And in GZDoom, I dont think two PNGs with alpha channels can be layered on one another with the TEXTURES lump, bug or limitation...
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wildweasel
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Re: [wip] Phi108's weapon mod

Post by wildweasel »

phi108 wrote:And in GZDoom, I dont think two PNGs with alpha channels can be layered on one another with the TEXTURES lump, bug or limitation...
Hmm, whatever the case, I'll have to bear this behavior in mind should I decide to use a similar effect.
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lizardcommando
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Re: [wip] Phi108's weapon mod

Post by lizardcommando »

I like what you have so far, but that shotgun seems really weak. At least the frames for it are really smooth.
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bagheadspidey
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Re: [wip] Phi108's weapon mod

Post by bagheadspidey »

Needs moar chainsaw.

Other than that, I like what I've seen so far... the hand on the rocket launcher does seem kind of small to me compared to the rest of the hands, though.
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Ethril
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Re: [wip] Phi108's weapon mod

Post by Ethril »

phi108 wrote:The akimbo pistols are kind of a proof of concept, I want to find a correct one-handed pistol model, or just stick to a single pistol in this mod.
Pfft, nah, just put another pair on the top of the screen (upside down) and release it as the world's first Doctor Octopus mod. :P
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Lolo_is_cool
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Re: [wip] Phi108's weapon mod

Post by Lolo_is_cool »

bagheadspidey wrote: the hand on the rocket launcher does seem kind of small to me compared to the rest of the hands, though.
I've also seen that.

@Phi108
why don't you try to make RL sprites bigger??
Looks like the shotgun is bigger than it, and the hands are excessively small than the ones with the pistols.
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phi108
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Re: [wip] Phi108's weapon mod

Post by phi108 »

bagheadspidey wrote:Needs moar chainsaw.

How about Wolverine claws?

And a tommy gun replaces the chaingun now. Edit, ChainGUN, not saw

WOLVERINE CLAWS: Hold trigger for a triple slash that increases in damage. Powered up when you get the berserk pack, a bit too powerful. Textures lump makes you left and right handed.

Tommy Gun : Rapid fire, tap the trigger for an accurate 3 round burst, hold for less accuracy. Needs gunflash sprites.

ZIP FILE IS 5.9 MB, load the Zip directly into ZDoom.

NEW LINK http://www.sendspace.com/file/i8pvex


EDIT: And in this version, the shotgun is now a bit more powerful with a bit of a vertical spread. The pistol gets less accurate when you hold the trigger, and the dual pistols are gone.
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Lolo_is_cool
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Re: [wip] Update Wolverine claws and Tommy Gun

Post by Lolo_is_cool »

the tommygun is nice but...
WHERE IS THE MUZZLEFLASH?!?! D=
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Xim
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Re: [wip] Update Wolverine claws and Tommy Gun

Post by Xim »

Pretty cool, but yeah...

-Tommy Gun needs a muzzle flash
-Wolf Claws need sounds
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phi108
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Re: [wip] Update Wolverine claws and Tommy Gun

Post by phi108 »

Update:

New pistol, better than the old (hopefully),

The pistol and tommy gun now are scaled in the TEXTURES lump, scaled down from 320X240 sprites, so they look correct on 320x240 mode, and they have a bit more detail.

And the Wolverine Claws now have the chainsaw pickup sprite, so you can actually see where to pick them up now.

NEW DL link: http://www.sendspace.com/file/dg3e28

To Do: Convert all weapons to the 4:3 mode sprites,
Find a good super shotgun
Make pickup sprites for all guns
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Tormentor667
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Re: [wip] Update Wolverine claws, Tommy Gun, New pistol

Post by Tormentor667 »

More screens please :)
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