Make a monster walk faster in its "See" state

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: Make a monster walk faster in its "See" state

Post by Tormentor667 »

A_FastChase makes the strafe
Sergeant Railgun
Posts: 71
Joined: Tue Oct 14, 2008 1:12 pm
Location: In your mind

Re: Make a monster walk faster in its "See" state

Post by Sergeant Railgun »

Tormentor667 wrote:Is it possible to make a monster walk faster in its states? For example I have a See state and by chance, the monster walks about 20% faster... or speed 12 instead of speed 10. Can something like that be done? Change the monster speed on the fly?
try A_Recoil. i cant remember how i made it, but im 96% sure that i used recoil!
User avatar
Mr.Green
Posts: 518
Joined: Mon Jan 05, 2009 2:28 am
Location: Mexico

Re: Make a monster walk faster in its "See" state

Post by Mr.Green »

Sergeant Railgun wrote:i cant remember how i made it
Recoil (-1.0) :)
But that's doesn't actually work.
When you use recoil it goes just backward or forward.
Locked

Return to “Editing (Archive)”