I think so, although I get mixed up with target and "tracer" on projectiles, and I think there's been some talk lately of possibly changing / extending that whole mess somehow.HotWax wrote:However, isn't there a way to have a projectile set its spawner as the target (In fact, I thought that was the default)? So, you could just use A_GiveToTarget in the death state. Maybe.
Here's a variation on that - if the imps are going in a straight line, the invisible projectile could shoot a hitscan in the opposite direction when it hits a wall. The hitscan would have a custom damage type that causes imps to turn around.