Two questions (activator TIDs & crushers)

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

You mean set the flag on the barrels or on the linedef?
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

HotWax wrote:It may be that barrels cannot trigger monster-cross lines because they're not monsters. Try setting the "counts as kill" flag and see if that helps. (Of course this will also upset the totals..)
Damn right it will. I have a conveyor which gets barrels spwaned onto it; as they cross a certain linedef, a crusher comes down... this was the idea. I could (actually I did) time the crusher so it comes down when a barrel actually hits the spot, but I would like it to be more flexible (maybe the barrels will come in random intervals).
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Graf's right, add the MCROSS flag to the barrels in a DEH patch and all should be well.
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

So there's no way, short of Dehacked work?
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

There's no way to get barrels to activate monster-cross lines without Dehacked, but you could probably work something else out if you really wanted to avoid it. What's wrong with Dehacked I wonder. :P
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

Nothing, I just never worked with it :?. That's why I'm scared shitless to use DECORATE ot to add new weapons. :oops: :oops:
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

cccp_leha wrote:So there's no way, short of Dehacked work?

You need a Dehacked patch but the change you have to make can't be made with Dehacked itself so all you need is editing a text file. :)
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
Contact:

Post by cccp_leha »

Thank you all.
Locked

Return to “Editing (Archive)”