Two questions (activator TIDs & crushers)
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Damn right it will. I have a conveyor which gets barrels spwaned onto it; as they cross a certain linedef, a crusher comes down... this was the idea. I could (actually I did) time the crusher so it comes down when a barrel actually hits the spot, but I would like it to be more flexible (maybe the barrels will come in random intervals).HotWax wrote:It may be that barrels cannot trigger monster-cross lines because they're not monsters. Try setting the "counts as kill" flag and see if that helps. (Of course this will also upset the totals..)