This is normal behavior if your sprite is wider than the object actually is.Zajo wrote:That does not help. All the same. There is another problem - the sprite seems to be offset from the center of the actor. When I move around it, it's quite visible. When near a wall, from one angle it looks like away, and from another angle it's in the wall (not drawing). Hmmm. I'm really stuck.
It starts drawing the sprite from the left edge of your view of the object and continues to the right; combined with the fact that actors are square, and therefore the angle you're viewing the object at changes the effective width of the object (cardinal directions are narrower than secondary directions [NE/NW/etc.] by ~41%), this leads to the situation you're dealing with.
Also, the issue with the torch appearing in the same Z position no matter the height is probably because your torch is running into the ceiling, and so is being forced down.
BTW, is your torch sprite 16x80?


