Maybe not so hard:Cutmanmike wrote:The problem with that is detecting whether there's indoor areas around the player when he's standing outside.
Just set a Linedef in the entrance to the indoor areas, and execute a script (226 line action) to deactivate the rain actors/particles, and another linedef in the exit to activate them.
At now i am at work and my boss just walking arround, but i will try a sample map tryin this at home at night 8)
