[Release] The Ultimate Torment & Torture (v1.02.1 Final!

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InsanityBringer
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Location: opening the forbidden box

Post by InsanityBringer »

http://basementnet.dyndns.org/ryan/pics/doom0011.png
Jump onto the tiny tree thing.
http://basementnet.dyndns.org/ryan/pics/doom0012.png
You end up here. Jump onto the tiny tree thing.
http://basementnet.dyndns.org/ryan/pics/doom0013.png
Then on the small burnt tree.
http://basementnet.dyndns.org/ryan/pics/doom0014.png
Then the big tree.
http://basementnet.dyndns.org/ryan/pics/doom0015.png
Then on the ledge.
http://basementnet.dyndns.org/ryan/pics/doom0016.png
You might need to jump once more onto a ledge but then you find some ammo, a message, and vader's avatar[url]
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solarsnowfall
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Post by solarsnowfall »

Well crap. For some reason I had gotten the idea that you weren't going to release this until Sept 14th (I guess I missed an update?). I was going to work on the bit I said I would today, then I found this thread...

I can't really blame you for not waiting around for me, I've been so busy with work (saddly) I've had little to no time for Doom. It is a bit of a shame though, on the side I had been working on these meteors/commets that utilise the other resources I gave you, and I think they would have made a better style choice.

Image

Anyway, I'm keen to play this new itteration, that is, when I get the time.
mrphysics
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Post by mrphysics »

Hey guys, but I'm having a problem that I have not had before. I realize its noobish to register just to ask a question but I really can't figure out what the problem is.

Is there a required texture package for this or what? when I load up the game and start the first level it appears there is missing textures. I see [ ! ] squares all over the place and some of the walls just appear as blue and white checkerboard patterns, I cant imagine this is how its supposed to look. Also, at the main menu the "Read This" option is out of alignment and is red like the classic menu font unlike the rest of the "quake-ish" menu font.

I downloaded the three texture packages from Torm's page but I am unsure if thats even the issue and if it is what I have to add to the command line to get them to load right.

Is anyone else having the same problem or know what the problem is? I'm really eager to play this and have been looking forward to it since it was announced.

I love your work Tormentor and can not wait to play it in its full glory.

Thanks in advance
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DBThanatos
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Post by DBThanatos »

InsanityBringer wrote:No I meant a secret area.
oh the one with... let's just say: interrogants everywhere. and invincible monsters :P

that was pretty wicked!

DBT
Gez
 
 
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Post by Gez »

mrphysics wrote:Is there a required texture package for this or what? when I load up the game and start the first level it appears there is missing textures. I see [ ! ] squares all over the place and some of the walls just appear as blue and white checkerboard patterns, I cant imagine this is how its supposed to look. Also, at the main menu the "Read This" option is out of alignment and is red like the classic menu font unlike the rest of the "quake-ish" menu font.
You download a zip file. Inside this zip file there are a text file and a pk3 file.

You can ignore the text file for now (standard readme stuff, who ever read those?), but the important thing is the pk3 file. Here's what you need to do with it:
1. Extract it from the zip file.
2. Don't touch it any further. (That is to say, don't extract its content.)
3. Use it instead as you would use a wad file. Run gzdoom -file tutnt.pk3, or drag'n'drop on gzdoom.exe, or right-click on it and chose "Open with GZDoom", or select it in ZDL, whatever is your favorite method to run a wad.

The pk3 contains all the resources needed. All the wad files inside must be loaded together.
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Kinsie
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Post by Kinsie »

mrphysics wrote:Hey guys, but I'm having a problem that I have not had before. I realize its noobish to register just to ask a question but I really can't figure out what the problem is.

Is there a required texture package for this or what? when I load up the game and start the first level it appears there is missing textures. I see [ ! ] squares all over the place and some of the walls just appear as blue and white checkerboard patterns, I cant imagine this is how its supposed to look. Also, at the main menu the "Read This" option is out of alignment and is red like the classic menu font unlike the rest of the "quake-ish" menu font.

I downloaded the three texture packages from Torm's page but I am unsure if thats even the issue and if it is what I have to add to the command line to get them to load right.

Is anyone else having the same problem or know what the problem is? I'm really eager to play this and have been looking forward to it since it was announced.

I love your work Tormentor and can not wait to play it in its full glory.

Thanks in advance
Play it with Doom 2 instead of Doom 1.

This is pretty neat, but GZDoom seems to crash at the end of intermissions for me.
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Matt
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Post by Matt »

@mrphysics:

If the above solutions don't work you may have an outdated video card. I have a TNT2 and mirrors don't show in GZDoom, and all skyboxes appear as blue-grey/white checkered fields.

And if that still doesn't explain the problem, posting a screenshot of it might help...
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Tormentor667
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Post by Tormentor667 »

@Solar - Oh well, I actually got finished completely yesterday and I thought, let's make a little surprise and release it ;) Thx though for all the other great special effects, simply awesome and so enhancing ;)
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Tormentor667
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Post by Tormentor667 »

Gez wrote:You can ignore the text file for now (standard readme stuff, who ever read those?),
...and then people ask why some things look odd or do not work as intended -_-°
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Cutmanmike
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Post by Cutmanmike »

Let's hope coop is stable!

Maybe I can get phobus to play with me again so I can enjoy this wad at last.
mrphysics
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Post by mrphysics »

Thanks for the replies guys, I got it working on my windows XP OS fine now, I guess it doesn't run so well in WINE like KDIZD does, I wonder why.

My video card is up to date and I have a pretty nice comp, It runs fine once I loaded it up in windows.

Anyone else use WINE? I am by no means a Linux expert but haven't had problems with GZDoom till now.

Oh well, I will just have to play this in windows for now, I just finished the first level and it was freaking awesome. I love how it was non linear for the most part. its hella hard, in the good way though, no frustrating key/switch hunts just good ol monsters overwhelming.

BTW what source port works the best for co op?
Gez
 
 
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Post by Gez »

Tormentor667 wrote:...and then people ask why some things look odd or do not work as intended -_-°
I know. Oh, how I know. Why do you think I said nobody ever reads readmes? :wink:
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Cutmanmike
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Post by Cutmanmike »

mrphysics wrote:BTW what source port works the best for co op?
I thought you HAD to use GZDoom due to 3d floors?
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neoworm
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Post by neoworm »

This is insane - I tought I will never have to buy new computer to play ZDooM...
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Cutmanmike
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Post by Cutmanmike »

You'd be suprised how many people need to anyway. It grinds my shit when people refuse to upgrade their ancient computers to use a better renderer for ZDoom (GZDoom specificly). This is 2007 dammit!
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