Mountainside Textures

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Zippy
Posts: 3302
Joined: Wed Mar 23, 2005 5:31 pm
Location: New Jersey

Post by Zippy »

Cutmanmike wrote:Sorry, what I mean by that is the magic wand tool isn't reliable enough (for me anyway). You'll still get bits of cyan in the image unless you rearrange the selection yourself.
Probably because you have the wand tolerance set to a non-zero value. What you should do is set the wand tolerance to zero and click on the cyan to select all pixels which are cyan, then right click and do "select inverse" to get what you want.
Tormentor667 wrote:@ggg - That won't work as well because the edges get blurred and partially transparent, so another cyan problem here... Sad Doesn't anyone have new hires mountains maybe?
It works just fine. After blurring the edges there will be some transparency that "bleeds" onto the cyan, but it is ridiculously quick to clean up. The whole deal probably wouldn't take more than 15 minutes if you went slow.
User avatar
Medricel
Posts: 1138
Joined: Sat Nov 20, 2004 9:47 am

Post by Medricel »

Five minutes in Photoshop to blur the edges and save as 24-bit PNGs.

Image
Image

Note: Personally, I think perhaps the alpha needs a but of tweaking, but tell me if this is at least a little better. I don't know if GZDoom will put out all shades of the transparency, though...



Also, a note concerning the wand tool and selecting cyan in Photoshop:
Set your Tolerance to 0.
Turn OFF the Contiguous option.
Click any pixel of cyan.
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

Well, it's unfortunately not better because the textures still have the same size :)
User avatar
David Ferstat
Posts: 1113
Joined: Wed Jul 16, 2003 8:53 am
Location: Perth, Western Australia
Contact:

Post by David Ferstat »

Tormentor667 wrote:@ggg - That won't work as well because the edges get blurred and partially transparent, so another cyan problem here... :( Doesn't anyone have new hires mountains maybe?! :(
Have you visited The Wadfather yet?
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

Sure but there are no mountains I could use :( Does anyone know if there is a hq3x filter for Photoshop?
skadoomer
Posts: 1026
Joined: Fri Sep 05, 2003 12:49 pm

Post by skadoomer »

take a trip to the your nearest mountain range with a hi-res camera. Problem solved.
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

The nearest mountain range in Germany are the Alps... just about 200km away from here :P
User avatar
David Ferstat
Posts: 1113
Joined: Wed Jul 16, 2003 8:53 am
Location: Perth, Western Australia
Contact:

Post by David Ferstat »

Tormentor667 wrote:Sure but there are no mountains I could use :( Does anyone know if there is a hq3x filter for Photoshop?
:shock:

Uhh ... are you sure? If you check out their "Environment Maps" section you'll see all their art for skyboxes. Surely there's something there you like.
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

The problem here is that I most likely have to cut out the mountains by hand... one of the jobs I hate most when working with pixel graphics as the mountains must fit in both dark and light background environments and thats the hard thing about it :(
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

Tormentor667 wrote:Sure but there are no mountains I could use :( Does anyone know if there is a hq3x filter for Photoshop?
hq2/3/4x isn't good on photos, it's better suited for cartoon graphics.
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

Uh well... thx for that Grubber but the edges look strange in some parts... I will try these out and check if it looks better ingame though. Thank you ;)
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

No luck finding that sky texture torm, care to post it? :)
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

You can always manually adjust the edges of Grubber's pics.
User avatar
solarsnowfall
Posts: 1581
Joined: Thu Jun 30, 2005 1:44 am

Post by solarsnowfall »

Might they look better scaled down via HIRESTEX? They are friggen huge...
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

Sure scaled down, otherwise they are by far too large :) Right now I'm mapping a few parts for TNT3 so this might take a while ...
Post Reply

Return to “General”