Gamepads
That would own, but I seriously doubt it.NiGHTMARE wrote:I wonder if future versions of ZDoom will support the Wii-mote...
There was an adapter (Adaptoid) for the N64 controller, which worked almost flawlessly, the only problem being that the N64's octagonal analog range had to be translated to the PC's square analog range. Thanks to good drivers, this worked well and the N64 controller is my favorite PC gamepad (when such is needed). It's a shame they're not made anymore.
There were also a couple adapters for the GC controller, but none of them support the WaveBird, all have the same analog range problem (and none of the drivers that I've found adequately fix it), and the analog shoulder buttons are problematic because nobody can seem to figure out how to properly implement them. (You'd think they could be implemented the same way as analog pedals, but nooo....)
Given those issues with the relatively simple GC controller, I can't even imagine a working Wiimote adapter being made any time soon. There's just nothing equivalent on the PC at the moment, so any adapter would need well-written custom drivers rather than simply mapping each input to a standard input type in Windows. (Let's also not forget that the inputs change based on what you plug into the Wiimote's expansion slot) They'd also have to provide a connector for the sensor bar in addition to the wireless adapter plugged into the PC.
It's actually more likely people will eventually figure out how to transfer their own games to the Wii using the Virtual Console, in which case a port of ZDoom could be made for the Wii. Which would rule.
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Which is funny because apparently They's already done it!
Well, for me moving around using an analog stick is prefferable to moving around using four different keys on a keyboard. Plus you have the issue of jumping and crouching; with Red Steel they're both on the nunchuk, but if you were using a keyboard instead, you'd have to assign them to the wiimote (you can't really move and jump or crouch all with one hand on the keyboard), which I can't imagine would be that great.
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I've set up a nearly flawless ZDoom control setup on my PS2 gamepad, modified from Timesplitters 3 and Project Snowblind - left stick moves, right stick looks, R2 to fire, R1 for alternate fire, click the left stick to jump, click the right stick to toggle zoom mode, X to activate, Square to toggle crouch, left and right on the D-pad to select inventory items (for Heretic), Circle to use items, Up and Down on the D-pad to cycle weapons, Select for map, Start to pause (of course!), and then the L1 and L2 buttons don't do anything because I couldn't think of anything else to bind them to. About the only issue with the setup is the usual drawback of gamepads - you can't turn fast enough, or if you can, then you've pretty much thrown accuracy out the window.
I'm sure that setup could be adapted to the XBox 360 pad.
I'm sure that setup could be adapted to the XBox 360 pad.
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I beg to differ. I manage to do it all the time in every FPS I play on the PC.NiGHTMARE wrote:(you can't really move and jump or crouch all with one hand on the keyboard)
That's pretty surprising, but I suppose it makes sense. Since the remote is compatible with the Bluetooth standard, existing Bluetooth devices for the PC are able to communicate with it. I'm just surprised they were able to get Windows to recognize the motion sensitivity as inputs.DoomRater wrote:Which is funny because apparently They's already done it!
I browsed around the site for awhile and I have to say I'm intrigued. I would love to get Linux functioning on my Wii, and some of the features they're planning are making my mouth water. Being able to wirelessly stream media files from my PC to play on my widescreen TV would be awesome, for one. Or how about in addition to the Virtual Games already available being able to play the entire MAME library?
The future for the Wii looks bright.
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