POSTAL: Running With Chainsaws - No Remorse, No Regrets
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- MrRumbleRoses
- Posts: 333
- Joined: Thu Feb 25, 2016 2:01 pm
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
oh another thing came to my mind as well. for when you piss on enemies, i think it could be a nice little idea to have them stunned for a little bit, so you can switch to another weapon and kill'em dead. i would say have them get sick, throw up & die, but that might be a bit tricky to pull off. but with that along with the other idea i had posted with the suicide thing. that is all i got for the time being
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Quick update.
Implemented Postal 2's charge mechanic for the Rocket Launcher, fixed the grenades, so you can no longer scroll through empty weapons, also, added Habib's Power Station which doubles your firerate at half the ammo cost!
Implemented Postal 2's charge mechanic for the Rocket Launcher, fixed the grenades, so you can no longer scroll through empty weapons, also, added Habib's Power Station which doubles your firerate at half the ammo cost!
Last edited by LossForWords on Fri Oct 21, 2022 12:49 am, edited 1 time in total.
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
I have a question why are you requesting access for people to download the mod?
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
My bad, i forgot to set it to public. It's fixed now.
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
thanks.LossForWords wrote: ↑Fri Oct 21, 2022 12:50 am My bad, i forgot to set it to public. It's fixed now.
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Fixed the Flamethrower's pickup message, and tweaked the Rocket Launcher's charge meter display.
It now displays over a greyed out ammo counter instead of at the side, to prevent overlapping with the grenade counter.
It now displays over a greyed out ammo counter instead of at the side, to prevent overlapping with the grenade counter.
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Shouldn't the submachine gun be the Postal 1 M16 or grease gun? Here's some sprites I dug up that someone did for me some years back;
https://imgur.com/a/a9mPrLf
https://imgur.com/a/a9mPrLf
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
I feel the M12 fits more, and is way closer to the Postal SMG, but i have thought about having an M16 as an addon.
Maybe one day i'll cook up a reskin or something.
Maybe one day i'll cook up a reskin or something.
- Ltmajordude
- Posts: 27
- Joined: Mon Sep 23, 2019 12:29 pm
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Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Definitely an interesting mod I need to look more into...
Though when I first tested it out on Sigil via Doom Classic Complete (WadSmoosh), the pistol nor the shotgun couldn't shoot the eye to progress thru the next part of the map. And that was in the starting area of the first level!
Though when I first tested it out on Sigil via Doom Classic Complete (WadSmoosh), the pistol nor the shotgun couldn't shoot the eye to progress thru the next part of the map. And that was in the starting area of the first level!
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Oh, yeah, that's a problem with SIGIl's eye switches, mods with physical projectiles end up breaking because only hitscan attacks can trigger them.
I fixed it for another mod, shouldn't be much of a problem to fix it here.
I fixed it for another mod, shouldn't be much of a problem to fix it here.
- Ltmajordude
- Posts: 27
- Joined: Mon Sep 23, 2019 12:29 pm
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Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
Gotcha, thank you <3
- Clown_Number_42
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Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
If it would be okay if i make a recommendation, you might want to use the code from the "NTMAI kick" addon to make the POSTAL: RWC kick able to be done during a reload or attack.
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
That's not a bad idea, actually.
So, kicks are now no longer bound to the zoom state of each weapon, and piss passively refills.
So, kicks are now no longer bound to the zoom state of each weapon, and piss passively refills.
-
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Re: POSTAL: Running With Chainsaws - No Remorse, No Regrets
I'm so mad I didn't find this sooner, looks sick!
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm