Castlevania 3 For Simons Destiny TC Updated Oct 23/23

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tsukiyomaru0
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Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

Post by tsukiyomaru0 »

kalensar wrote:
tsukiyomaru0 wrote:So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature.

My suggestion? Add a couple shelves to the room, a surgery table and/or a desk to allow us to hide from Igor's knife spam attack.

Another thing: Make sure the autosave kicks in before entering the boss room or that there's a health item during the boss, because entering a boss fight at half health is.... incredibly harsh.
I appreciate your comment, but there is a slight problem: This a mod for Simon's Destiny. That fight you are referrring to is the Map 04 boss fight of the vanilla game. That fight actually never shows up in this mod! The only fight I have on that map that is not random is on Difficulty 1 :What Is a Man, and it is a replica of the Simulacrum/ Dopplerganger fight featuring the evil Alucard boss and the Fallen Archmage. My fight is harder in its own way, but also much easier than the orginal Creature fight. Igor is so BAD that I purposely omitted him from all aspects of my mod= you will ever see him in this mod due to his difficulty.

Now for play advice on that Vanilla fight! Yes, the Holy water is a good choice, but the best options are the Stop Watch and Boomerang Cross. The Creature and Igor are not immune to TimeStop. The Boomerang Cross can do more damage than the Holy Water. The Real MVP of that fight is actually the AXE. The Axe is stupid powerful in that game all around to make up for its lack of range. If you look down a bit and aim toward the floor, so that it can get more bounces , then you can kill Creature with about 5 axes if you are accurate.

In order to avoid damage the most in that fight you must use the Ancient Technique of Doom passed down by generations of Doomers from Time Immemorial, and rumored to be taught by Sandy Petersen: The ancient power of wisdom called the Circle Strafe.
Oh, my bad, was a little bit sleepy at the time of writing.
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kalensar
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Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

Post by kalensar »

11/20/21--- Added a tiny QoL update of accurate Inventory counts on items. Sorry this one was overlooked for so long.
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kalensar
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Re: Castlevania 3 For Simons Destiny TC Updated July 1/22

Post by kalensar »

New update July 1 2022

Added Damage numbers via Damnums by xaser

Updated download links in the main post.
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kalensar
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Re: Castlevania 3 For Simons Destiny TC Updated Aug 8/22

Post by kalensar »

New update-- 8/1/22--- upscaled textures, Nashgore, Damage numbers.
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kalensar
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Re: Castlevania 3 For Simons Destiny TC Updated Aug 8/22

Post by kalensar »

8/2/22-- After a long deliberation I decided to add the rest of Jeffrey Harvey's Deluxe Castle Pack maps. Enjoy because they are a blast in this mod.
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kalensar
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Re: Castlevania 3 For Simons Destiny TC Updated Oct 23/23

Post by kalensar »

CV3 GZD -Master

Changelog from previous version

10-22-23

-Updated FreeDoom Assets to newest version: Textures and Sounds.
- Software Render Compatible better now
-Updated skeleton knight and Mummy(not boss) to Mellow Heretic versions for better animantions
- Removed Fast monsters as default from SOTN and Rondo of Blood difficulties
- Rebalanced stats on monsters
- Updated Baratus Fist animations to Bitter Heretic version.
- Fixed Main normal HUD so that it renders properly on all resolution scales
- Got rid of the blinding light on Arthur's main attack.
- Rewrote Difficulties to enhance Game Play moreso and be more in line with game timeline:

1. Difficulty 1: Castlevania Simons Destiny-- Replaces all Doom monsters in the extra maps with CV Monsters instead
And Draculas Castle uses the Vanilla Monsters
2. Difficulty 2: CV2 Simons Quest-- Same as above but enhances Draculas Castle with CV2 style Bosses
3. Dracula Bosses are all different for each difficulty roughly mirroring a progression of Himself in each game:
CV1 amd CV2 are pretty accurate. CV3 on up gets different but still really good!
4. Difficulty 4 and 5: the Monsters and most bosses are way more randomized
5. Difficuty 6: Not done according to game timeline like others. Theres almost zero randomized Monsters or bosses.
6. Blood Moon is a call back to Simon's Destiny specifically, and only randomizes bosses and monsters outside of Draculas Castle

- Gave Kingslayer altfire Fireball; Erdrick Mace Reload is Shotgun attack; Lincoln Main Reload is Impaler Bow;
Erdrick now has Shield defence same as Kuros= defends and Reflects from Front. Upgraded Shield Code.
Erdrick Mace Altfire now throws a Torch

- Rebalanced the Entire bestiary spawns to be more coherent.
- If using GZD 3.8 to 4.10 or LZDoom 3.88-- Universal Rain and Snow is compatible. Not compatible on GZD 4.11
- Immerse.Pk3 is also compatible.
- Liquid Texture Pack 5.0 and up is compatible
-- REWROTE ENTIRE GUIDE/ Main DESCRIPTION!
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