Grabimod Denhancer v1.1 HD

Projects that alter game functions but do not include new maps belong here.
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Tapwave
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Graphics Processor: nVidia with Vulkan support

Re: Grabimod Denhancer v1.1 HD

Post by Tapwave »

So this is basically Brutal Beautiful Eriguns? I don't understand the trend with making compilations of things not meant to work with eachother...
In any case, you should take some cues from Redem behavior wise. Calling us toxic when you've answered polite questions from a mod so condescendingly is rather hypocritical.
As for the trailer, I can't help but agree with Kinsie about how unprofessional it looks. Not only it feels like a "me-too" of literally any brutal doom patch, it has bugged out maps, blatant cheating, and overly loud music.
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Dr_Cosmobyte
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Re: Grabimod Denhancer v1.1 HD

Post by Dr_Cosmobyte »

Hey man. I understand you don't like it harsh (if all of this sounds/feels harsh) to you. But I'm confused as WildWeasel is. I tried to help you in pm's and you were really nice, but now you kinda... overreacted.

Are you okay? If we can help you...

And, We are Miles far from being toxic. Sgt Mark was toxic. He got banned.

Cheers and sucess on your project ;)
Nemesis6
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Joined: Sat Sep 01, 2012 5:21 pm

Re: Grabimod Denhancer v1.1 HD

Post by Nemesis6 »

Tapwave wrote:I don't understand the trend with making compilations of things not meant to work with eachother...
I personally learned a lot by trying to transplant assets like this; What didn't work, why it didn't work, the gameplay-related problems introducing such changes had, etc.
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Tapwave
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Graphics Processor: nVidia with Vulkan support

Re: Grabimod Denhancer v1.1 HD

Post by Tapwave »

Nemesis6 wrote:
Tapwave wrote:I don't understand the trend with making compilations of things not meant to work with eachother...
I personally learned a lot by trying to transplant assets like this; What didn't work, why it didn't work, the gameplay-related problems introducing such changes had, etc.
Oh, I do not question the learning aspect of it, asset splicing can lead to a lot of headaches and learning how to fiddle them out of your mod is very helpful. But I think they're better as that, learning projects, rather than full blown "mods". The result is usually quite mediocre.
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